CoboChild: a blended mobile game-based learning service for children in museum contexts

被引:22
作者
Hsu, Tien-Yu [1 ]
Liang, Hsinyi [1 ]
Chiou, Chuang-Kai [2 ]
Tseng, Judy C. R. [3 ]
机构
[1] Natl Museum Nat Sci, Dept Operat Visitor Serv Collect & Informat Manag, Taichung, Taiwan
[2] Jiangsu Normal Univ, Inst Educ, Xuzhou, Jiangsu, Peoples R China
[3] Chung Hua Univ, Dept Comp Sci & Informat Engn, Hsinchu, Taiwan
关键词
Blended learning; Game-based learning; Mobile learning; Contextual model of learning; Child-centered design; Museum learning; BEHAVIORAL-PATTERN ANALYSIS; AUGMENTED REALITY; GUIDE SYSTEM; SOCIAL MEDIA; LIBRARIES; STUDENTS; ACHIEVEMENTS; EXPERIENCE; INQUIRY; MODEL;
D O I
10.1108/DTA-05-2016-0042
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Purpose The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children's learning in an environment blending virtual game worlds and a museum's physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children's continuous learning and revisit motivations. Design/methodology/approach CoboChild provides a thematic game-based learning environment to facilitate children's interactions with exhibits and other visitors. A practical system has been implemented in the National Museum of Natural Science (NMNS), Taiwan. A questionnaire was used to examine whether CoboChild can effectively fulfill the CML and to evaluate the impacts on museum learning. Findings CoboChild effectively fulfilled the CML to facilitate children's interactive experiences and re-visit motivations in the blended mobile game-based learning environment. Most children described the system as providing fruitful playfulness while improving their interpretations of exhibitions and learning experiences. Practical implications CoboChild considers the related contextual influences on the effective support of children's learning in a museum, and builds a child-centered museum learning environment with highly integrated blended learning resources for children. CoboChild has been successfully operating in the NMNS since 2011. Originality/value This study developed a blended mobile game-based learning service to effectively support children's learning in museum contexts. The related issues are shown to improve the design of blended museum learning services. This innovative approach can be applied to the design of other child-centered services for engaging children's interactive experiences in museums.
引用
收藏
页码:294 / 312
页数:19
相关论文
共 55 条
[1]  
[Anonymous], 2009, FREE CHOICE LEARNING
[2]  
Avouris N, 2012, J UNIVERS COMPUT SCI, V18, P2120
[3]  
Beale K., 2011, Museums at Play: Games, Interaction and Learning
[4]  
Bowen J., 2008, Digital technologies and the museum experience: Handheld guides and other media
[5]   Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum [J].
Chang, Kuo-En ;
Chang, Chia-Tzu ;
Hou, Huei-Tse ;
Sung, Yao-Ting ;
Chao, Huei-Lin ;
Lee, Cheng-Ming .
COMPUTERS & EDUCATION, 2014, 71 :185-197
[6]  
Chang YL, 2015, EDUC TECHNOL SOC, V18, P166
[7]   Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? [J].
Charitonos, Koula ;
Blake, Canan ;
Scanlon, Eileen ;
Jones, Ann .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2012, 43 (05) :802-819
[8]  
Chiang THC, 2014, EDUC TECHNOL SOC, V17, P352
[9]   An adaptive navigation support system for conducting context-aware ubiquitous learning in museums [J].
Chiou, Chuang-Kai ;
Tseng, Judy C. R. ;
Hwang, Gwo-Jen ;
Heller, Shelly .
COMPUTERS & EDUCATION, 2010, 55 (02) :834-845
[10]   A knowledge engineering approach to developing e-libraries for mobile learning [J].
Chu, Hui-Chun ;
Hwang, Gwo-Jen ;
Huang, Shu-Xian ;
Wu, Ting-Ting .
ELECTRONIC LIBRARY, 2008, 26 (03) :303-317