共 50 条
- [1] Advancing User Quality of Experience in 360-degree Video Streaming 2019 IFIP NETWORKING CONFERENCE (IFIP NETWORKING), 2019,
- [2] Mosaic: Advancing User Quality of Experience in 360-Degree Video Streaming With Machine Learning IEEE TRANSACTIONS ON NETWORK AND SERVICE MANAGEMENT, 2021, 18 (01): : 1000 - 1015
- [4] Advancing User Quality of Experience Using Viewport Archives in Viewport-Aware Tile-Based 360-Degree Video Streaming 2021 IEEE INTERNATIONAL WORKSHOP TECHNICAL COMMITTEE ON COMMUNICATIONS QUALITY AND RELIABILITY (CQR 2021), 2021,
- [5] 360-degree video streaming and its subjective quality SMPTE Motion Imaging J., 7 (28-38): : 28 - 38
- [6] Measuring Quality of Experience of Novel 360-Degree Streaming Video During Stalling COMMUNICATIONS AND NETWORKING, CHINACOM 2017, PT I, 2018, 236 : 417 - 424
- [7] Ebublio: Edge Assisted Multi-user 360-Degree Video Streaming 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 591 - 592
- [10] 360-Degree Video Streaming Using Stitching Information 2019 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2019,