Exploiting TCP Vegas' Algorithm to Improve Real-Time Multimedia Applications

被引:0
|
作者
Massaro, Michele [1 ]
Palazzi, Claudio E. [1 ]
Bujari, Armir [1 ]
机构
[1] Univ Padua, Dept Math, Padua, Italy
关键词
Access Point; Home Network; Online Game; TCP Vegas; Wireless;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Computer-centered services and broadband wireless connectivity have boosted the demand for delivery of multimedia-based entertainment from the Internet to in-house wireless appliances. In this context, rich-media applications can be supported by a variety of protocols, each sharing the same bottleneck, affecting one another's performance. Indeed, in current systems, real-time applications (e.g., video streaming, online games) suffer from delays caused by the interference of elastic, best-effort (e.g., TCP-based download sessions) traffic. In this paper we propose a solution to this problem, addressed by deploying a Vegas-like congestion control algorithm at the home gateway, requiring no client-side modification.
引用
收藏
页码:316 / 321
页数:6
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