The art of being together: How group play can increase reciprocity, social capital, and social status in a multiplayer online game

被引:16
|
作者
Kim, Steffie S. Y. [1 ]
Huang-Isherwood, Ke M. [1 ]
Zheng, Weiwei [1 ]
Williams, Dmitri [1 ]
机构
[1] Univ Southern Calif, Annenberg Sch Commun & Journalism, G6,3502 Watt Way, Los Angeles, CA 90089 USA
关键词
Group play; Reciprocity; Toxicity; Social capital; Social status; MMOG; PROSOCIAL VIDEO GAMES; COOPERATION; EVOLUTION; PARTICIPATION; COMMUNITIES; ALTRUISM; POWER;
D O I
10.1016/j.chb.2022.107291
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In-game affordances that can encourage a positive community may be a means to avoid toxicity in massively multiplayer online games (MMOGs). Therefore, it is essential to investigate the affordances of a game design that can encourage prosocial behavior and positive outcomes among players. Drawing on play theories, affordance theory, and bounded generalized reciprocity theory, this study examined group play and its impact on in-game reciprocal behavior and subsequent social benefits (i.e., in-game social status, social capital) in a mobile MMOG, Sky: Children of the Light. A combination of cross-sectional survey data and six months of matched and anony-mized preceding behavioral data (N = 1,056) were used for path analysis. The results suggest that players who engaged in more group play than solo play during the previous six months exhibited more reciprocity, had higher social status, and reported higher social capital. In addition, players who were more reciprocal had higher bridging social capital and a higher social status. Moreover, reciprocity was a significant partial mediator of the relationship between group play and social status. Theoretical and practical implications of the findings are discussed.
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页数:11
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