Outsider: a Case Study of the Journey from Design to Meaning in Videogames

被引:0
|
作者
Lourenco, Tiago [1 ]
Moura, Ricardo [1 ]
Marques, Jorge [1 ]
Tavares, Paula [1 ]
机构
[1] Inst Politecn Cavado & Ave, Escola Super Design, P-4750810 Vila Frescainha S Martin, Barcelos, Portugal
关键词
Videogame; design; gameplay; epistemology;
D O I
暂无
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Since the very first videogames, graphic and gameplay design evolved together, improving the communication of aspects of each game to the player, such as the consequences of each action, how to play the game and, when existing, the story of the game. In this paper we trace the evolution in the communication of information in graphic adventure games and then focus on the creation of Outsider (a game currently in development), detailing the design choices taken.
引用
收藏
页码:523 / 530
页数:8
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