Sprite tree: an efficient image-based representation for networked virtual environments

被引:2
|
作者
Zhu, Minhui [1 ]
Morin, Geraldine [2 ]
Charvillat, Vincent [2 ]
Ooi, Wei Tsang [1 ]
机构
[1] Natl Univ Singapore, Singapore, Singapore
[2] Univ Toulouse, Toulouse, France
来源
VISUAL COMPUTER | 2017年 / 33卷 / 11期
关键词
3D image warping; Image-based rendering; Remote rendering; Networked virtual environments; VISUALIZATION; SIMPLIFICATION; DEVICES;
D O I
10.1007/s00371-016-1286-0
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a new and efficient image-based representation for networked virtual environments, called the sprite tree. A sprite tree organizes multiple reference images efficiently and compactly for accelerating the rendering of complex virtual scenes. Using our basic construction and rendering methods, the results show that a sprite tree can efficiently organize the pixels from hundreds of distinctive reference images and accelerate the rendering of a complex scene. Furthermore, we propose the sprite view similarity to (i) largely reduce the lighting artifacts in the rendered images, and (ii) significantly reduce the redundancy and the tree size with little loss of the visual quality.
引用
收藏
页码:1385 / 1402
页数:18
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