Hoverboard: A Leap to the Future of Locomotion in VR!?

被引:2
|
作者
Smeddinck, Jan [1 ]
Alexandrovsky, Dmitry [1 ]
Wenig, Dirk [1 ]
Zimmer, Michel [1 ]
Wegele, Waldemar [1 ]
Juergens, Sylvia [1 ]
Malaka, Rainer [1 ]
机构
[1] Univ Bremen, Digital Media Lab, TZI, Bremen, Germany
来源
ENTERTAINMENT COMPUTING - ICEC 2017 | 2018年 / 10507卷
关键词
Locomotion; Virtual Reality (VR); Motion-based control; Natural user interface; Hoverboard; Leaning; Whole-body interface; Gaming;
D O I
10.1007/978-3-319-66715-7_24
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Locomotion in virtual reality (VR) remains challenging due to limitations of common input methods. Sedentary input devices may endanger immersion, real-to-virtual world perception dissonance can lead to simulator sickness, and physical input devices such as framed walking dishes are often complex and expensive. We present a low-cost, easy to use, easy to manufacture, and easily portable device for locomotion in VR based on a hoverboard metaphor. Building on related work and our own iterative VR locomotion system designs we hypothesize that hoverboarding can provide a compelling and intuitive method for short- and long-distance locomotion in VR with a potential to reduce simulator sickness due to consistent and stable locomotion that corresponds well to the physical proprioception of the users while navigating VR. We discuss design iterations of our device prototypes, promising results from an early explorative evaluation, as well as ongoing continued work.
引用
收藏
页码:218 / 225
页数:8
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