Quick-VDR: Out-of-core view-dependent rendering of gigantic models

被引:0
|
作者
Yoon, SE [1 ]
Salomon, B [1 ]
Gayle, R [1 ]
Manocha, D [1 ]
机构
[1] Univ N Carolina, Dept Comp Sci, Chapel Hill, NC 27599 USA
关键词
interactive display; view-dependent rendering; occlusion culling; external-memory algorithm; out-of-core algorithms; levels-of-detail;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation, and simplification. We introduce novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime. The clusters are used for LOD selection, occlusion culling, and out-of-core rendering. We add a frame of latency to the rendering pipeline to fetch newly visible clusters from the disk and avoid stalls. The CHPM reduces the refinement cost of view-dependent rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundred million triangles at 15-35 frames per second with little loss in image quality.
引用
收藏
页码:369 / 382
页数:14
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