Examining the Impact of a Gamified Entrepreneurship Education Framework in Higher Education

被引:31
|
作者
Grivokostopoulou, Foteini [1 ]
Kovas, Konstantinos [1 ]
Perikos, Isidoros [1 ]
机构
[1] Univ Patras, Comp Engn & Informat Dept, Patras 26504, Greece
关键词
entrepreneurship education; virtual reality; learning technologies; gamification; learning efficiency; 3D virtual worlds; PROGRAM;
D O I
10.3390/su11205623
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Entrepreneurship education constitutes a top priority in policy agendas across the globe as a means to promote economic growth, fight unemployment and create social capital. An important premise of entrepreneurship education is that it can be learned and students can be taught to formulate entrepreneurial mentality, skills and competencies, something that can result in the formulation of startups and business initiatives. Given the importance of entrepreneurship, the necessity to formulate efficient entrepreneurship education frameworks and training programs arise. In this work, we present the design of an entrepreneurship educational environment that is based on learning in 3D virtual worlds. Innovative 3D virtual reality technologies were utilized to provide immersive and efficient learning activities. Various topics of entrepreneurship education courses were designed and formulated to offer students the opportunity to obtain theoretical knowledge of entrepreneurship. The 3D virtual reality educational environment utilizes pedagogical approaches that are based on gamification principles, allowing students to study in immersive ways as well as in game-based learning activities on real challenges that can be found in business environments. The game-based learning activities can help students gain necessary skills, helping them to tackle everyday obstacles on their entrepreneurial pathways. An experimental study was performed to explore the learning efficiency of the environment and the gamified learning activities as well as assess their learning impact on student's motivation, attitude, and overall learning experience. The evaluation study revealed that the framework offers efficient gamified learning activities that increase students' motivation and assist in the formulation of entrepreneurship mentality, skills and competencies.
引用
收藏
页数:17
相关论文
共 50 条
  • [1] Towards an understanding of multi-generational higher education cohorts in gamified entrepreneurship education
    Dodoo, Prince Derrick
    Yawson, David Eshun
    HELIYON, 2024, 10 (11)
  • [2] Gamified crowdsourcing in higher education: A theoretical framework and a case study
    Murillo-Zamorano, Luis R.
    Lopez Sanchez, Jose Angel
    Bueno Munoz, Carmen
    THINKING SKILLS AND CREATIVITY, 2020, 36
  • [3] Entrepreneurship education and training in Indian higher education institutions: a suggested framework
    Chhabra, Meghna
    Dana, Leo-Paul
    Malik, Sahil
    Chaudhary, Narendra Singh
    EDUCATION AND TRAINING, 2021, 63 (7-8): : 1154 - 1174
  • [4] The Impact of Entrepreneurship Education in Higher Education: A Systematic Review and Research Agenda
    Nabi, Ghulam
    Linan, Francisco
    Fayolle, Alain
    Krueger, Norris
    Walmsley, Andreas
    ACADEMY OF MANAGEMENT LEARNING & EDUCATION, 2017, 16 (02) : 277 - 299
  • [5] Towards a Framework for Gamified Programming Education
    Swacha, Jakub
    Queiros, Ricardo
    Paiva, Jose Carlos
    2019 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET 2019), 2019, : 144 - 149
  • [6] A Proposal for a Theoretical Framework to Address Entrepreneurship in Higher Music Education
    de Reizabal, Margarita Lorenzo
    Gomez, Manuel Benito
    REVISTA INTERNACIONAL DE EDUCACION MUSICAL, 2020, 8 (01): : 25 - 34
  • [7] Entrepreneurship Education Pedagogical Approaches in Higher Education
    Rodrigues, Ana Luisa
    EDUCATION SCIENCES, 2023, 13 (09):
  • [8] The Impact of Entrepreneurship Education: Introducing the Entrepreneurship Education Project
    Vanevenhoven, Jeff
    Liguori, Eric
    JOURNAL OF SMALL BUSINESS MANAGEMENT, 2013, 51 (03) : 315 - 328
  • [9] Aspects of Entrepreneurship Education in Higher Education Institutes
    Mani, Mukta
    2017 TENTH INTERNATIONAL CONFERENCE ON CONTEMPORARY COMPUTING (IC3), 2017, : 351 - 353
  • [10] Effectiveness of Entrepreneurship Education in Higher Education Institutions
    Ghina, Astri
    5TH INDONESIA INTERNATIONAL CONFERENCE ON INNOVATION, ENTREPRENEURSHIP, AND SMALL BUSINESS (IICIES 2013), 2014, 115 : 332 - 345