The associations between loneliness, anxiety, and problematic gaming behavior during the COVID-19 pandemic: The mediating role of mentalization

被引:14
|
作者
Ciccarelli, Maria [1 ]
Nigro, Giovanna [1 ]
D'Olimpio, Francesca [1 ]
Griffiths, Mark D. [2 ]
Sacco, Mariagiulia [1 ]
Pizzini, Barbara [1 ]
Cosenza, Marina [1 ]
机构
[1] Univ Campania Luigi Vanvitelli, Dept Psychol, Viale Ellittico 31, I-81100 Caserta, Italy
[2] Nottingham Trent Univ, Psychol Dept, 50 Shakespeare St, Nottingham NG1 4FQ, England
来源
关键词
Problematic gaming behavior; Mentalizing; Hypermentalizing; Loneliness; Anxiety; COVID-19; pandemic; INTERNET ADDICTION; VIDEO GAMES; DISORDER; DEPRESSION; VERSION; SCALE; ADOLESCENTS; IMPULSIVITY; VALIDATION; VALIDITY;
D O I
10.13129/2282-1619/mjcp-3257
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Background: The COVID-19 pandemic has negatively impacted mental health, contributing to increase the feeling of loneliness, the psychological distress, and the gaming involvement. Despite accumulating data in the field of gaming, the research examining the psychological determinants of gaming severity, especially in the unique circumstances of COVID-19 pandemic, is still in its infancy. The aim of the present study was to examine, for the first time, the role of mentalization in gaming and to clarify the pattern of associations between loneliness, psychological distress, and problematic gaming behavior, as well as the mediating role of mentalizing in this relationship during COVID-19 pandemic in Italy. Methods: A total of 466 adults aged 18-29 years completed an online survey including the Internet Gaming Disorder Scale-Short Form, the Reflective Functioning Questionnaire, the UCLA Loneliness Scale, and the Depression Anxiety Stress Scales. Results: Regression analysis showed that male gender, anxiety, hypermentalizing, and loneliness were good predictors of problematic gaming behavior. The path analysis indicated that gender predicted gaming directly, whereas anxiety and loneliness contributed to gaming both directly and indirectly via hypermentalizing. Conclusions: The present study is the first to examine the role of mentalizing in gaming during COVID19 pandemic and provide insight into the interrelationships between mentalization, psychological distress, perceived loneliness, and problematic gaming behavior, demonstrating that an inaccurate mentalization has a key role in contributing to problematic gaming. The study provides a useful contribution for prevention of gaming severity and indicates that specific intervention on mentalizing could be effective in reducing problematic gaming by reducing levels of both anxiety and perceived loneliness.
引用
收藏
页数:21
相关论文
共 50 条
  • [1] Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
    Mohamed, Mohamed S.
    Rukh, Gull
    Schioth, Helgi B.
    Vadlin, Sofia
    Olofsdotter, Susanne
    Aslund, Cecilia
    Nilsson, Kent W.
    JOURNAL OF CLINICAL MEDICINE, 2023, 12 (01)
  • [2] Mediating role of positivity in the relationship between state anxiety and problematic social media use during the COVID-19 pandemic
    Arpaci, Ibrahim
    Karatas, Kasim
    Kiran, Fettah
    Kusci, Ismail
    Topcu, Ahmet
    DEATH STUDIES, 2022, 46 (10) : 2287 - 2297
  • [3] Problematic online gaming and the COVID-19 pandemic
    King, Daniel L.
    Delfabbro, Paul H.
    Billieux, Joel
    Potenza, Marc N.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2020, 9 (02) : 184 - 186
  • [4] Temporal associations among loneliness, anxiety, and depression during the COVID-19 pandemic period
    Wu, Jianfen
    Wu, Yunpeng
    Tian, Yu
    STRESS AND HEALTH, 2022, 38 (01) : 90 - 101
  • [5] The relationship between loneliness and problematic smartphone use among adolescents during the COVID-19 pandemic: The mediating role of negative emotions and maladaptive coping
    Du, Xiaoli
    Xiang, Guangcan
    Xiao, Mingyue
    Liu, Xinyuan
    Sun, Jiayi
    Ding, Cody
    Chen, Hong
    JOURNAL OF ADOLESCENCE, 2023, 95 (07) : 1449 - 1462
  • [6] The Mediating Role of Rumination in the Relationship between Loneliness and Depression in University Students during the COVID-19 Pandemic
    Luttenbacher, Ines
    Breukel, Jamie S.
    Adamson, Maheen M.
    COVID, 2021, 1 (02): : 447 - 457
  • [7] Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
    Viana, Ricardo B.
    Vancini, Rodrigo L.
    Silva, Wellington F.
    Morais, Naiane S.
    De Oliveira, Vinnycius N.
    Andrade, Marilia S.
    De Lira, Claudio A. B.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2021, 10 (01) : 1 - 3
  • [8] The relationship between authentic leadership and workplace loneliness during the COVID-19 pandemic: the mediating role of interactional justice
    Cenkci, Ada T. T.
    Bircan, Tuba
    MANAGEMENT RESEARCH REVIEW, 2024, 47 (02): : 281 - 297
  • [9] Age differences in the association between loneliness and anxiety symptoms during the COVID-19 pandemic
    McDonald, Andre J.
    Wickens, Christine M.
    Bondy, Susan J.
    Elton-Marshall, Tara
    Wells, Samantha
    Nigatu, Yeshambel T.
    Jankowicz, Damian
    Hamilton, Hayley A.
    PSYCHIATRY RESEARCH, 2022, 310
  • [10] ASSOCIATIONS BETWEEN GRATITUDE AND PROSOCIAL BEHAVIOR DURING THE COVID-19 PANDEMIC
    Sherman, Allen C.
    Simonton-Atchley, Stephanie
    ANNALS OF BEHAVIORAL MEDICINE, 2024, 58 : S362 - S362