Video games localisation: Posing new challenges to the translator

被引:0
|
作者
Mangiron Hevia, Carmen [1 ]
机构
[1] Dublin City Univ, Ctr Translat & Textual Studies, Dublin 9, Ireland
关键词
video games; video games localisation; localisation models; translator's competence; global pop culture;
D O I
暂无
中图分类号
H0 [语言学];
学科分类号
030303 ; 0501 ; 050102 ;
摘要
Video games localisation is an emerging type of translation that has deserved very little attention from a translation studies perspective to date. This article discusses what is involved in video game localisation, what assets need to be localised, what the different localisation models are and what translator competence is required in order to localise video games successfully. It also emphasises the need to encourage the study of this new discipline and the training of translators who have the skills and competence required to face the challenges posed by this new translation field.
引用
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页码:306 / 323
页数:18
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