Examining associations between action game play and motor control

被引:3
|
作者
Rupp, Michael A. [1 ]
McConnell, Daniel S. [1 ]
Smither, Janan A. [1 ]
机构
[1] Univ Cent Florida, Dept Psychol, Technol & Aging Lab, 4111 Pictor Lane,STE 320, Orlando, FL 32816 USA
关键词
Action games; Fitts' law; Movement control; NEUROMOTOR NOISE; VIDEO GAMES; INFORMATION CAPACITY; VISUAL FEEDBACK; HAND; FITTS; PERFORMANCE; MOVEMENT; TASK; EXPERIENCE;
D O I
10.1016/j.actpsy.2018.12.004
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The effects of playing action video games have been investigated across a wide range of attentional and cognitive abilities. However, few studies have examined the association between motor control and action gaming experience. We report data from two discrete pointing tasks, manipulating the index of difficulty (ID) by movement distance and target size, respectively. Participants' gaming experience ranged from non-players to individuals who played several hours a night. Our results indicated greater experience playing action games, but not video games in general, was associated with shorter movement times (MT), higher velocities, and shallower ID-MT slopes when difficulty was manipulated across increasingly further distances and smaller target sizes. Additionally casual players, those who only play action games a couple times a week, were able to achieve a similar level of performance as more experienced players.
引用
收藏
页码:55 / 65
页数:11
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