Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players

被引:14
|
作者
Liu, Shengmei [1 ]
Claypool, Mark [1 ]
Kuwahara, Atsuo [2 ]
Sherman, Jamie [2 ]
Scovell, James J. [2 ]
机构
[1] Worcester Polytech Inst, Worcester, MA 01609 USA
[2] Intel Corp, Hillsboro, OR USA
关键词
skill; gamer; FPS; user study; esports; lag; CS:GO;
D O I
10.1145/3411764.3445245
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Video game play is among the most popular forms of entertainment in the world and eSports is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want fast game systems to maximize their chances of winning. In general, the faster the game system, the lower the latency between a player's action and the intended outcome. But how much small reductions in local latencies benefit competitive players is not known. This paper presents results from a 43 -person user study that evaluates the impact of system latencies for high-end gaming systems (below 125 ms) on experienced Counter-strike: Global Offensive (CS:GO) players. Analysis of the results show pronounced benefits to CS:GO player performance (accuracy and score) for even small reductions in latency, with subjective opinions on Quality of Experience following suit.
引用
收藏
页数:12
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