Deep Reinforcement Learning for FlipIt Security Game

被引:2
|
作者
Greige, Laura [1 ]
Chin, Peter [1 ,2 ,3 ]
机构
[1] Boston Univ, Boston, MA 02215 USA
[2] MIT, Ctr Brains Minds & Machines, 77 Massachusetts Ave, Cambridge, MA 02139 USA
[3] Harvard Univ, CMSA, Cambridge, MA 02138 USA
关键词
FlipIt; Game theory; Cybersecurity games; Deep; Q-learning; GO;
D O I
10.1007/978-3-030-93409-5_68
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Reinforcement learning has shown much success in games such as chess, backgammon and Go [21,22,24]. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which agents successfully adapt to different classes of opponents and learn the optimal counter-strategy using reinforcement learning in a game under partial observability. We apply our model to FlipIt [25], a two-player security game in which both players, the attacker and the defender, compete for ownership of a shared resource and only receive information on the current state of the game upon making a move. Our model is a deep neural network combined with Q-learning and is trained to maximize the defender's time of ownership of the resource. Despite the noisy information, our model successfully learns a cost-effective counter-strategy outperforming its opponent's strategies and shows the advantages of the use of deep reinforcement learning in game theoretic scenarios. We also extend FlipIt to a larger action-spaced game with the introduction of a new lower-cost move and generalize the model to n-player FlipIt.
引用
收藏
页码:831 / 843
页数:13
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