Why You Should(n't) Build Your Own Game Engine

被引:0
|
作者
Rivela, Andres [1 ]
机构
[1] Digital Bandit Studios, Vancouver, BC, Canada
关键词
Game Engine; Software Architecture; Tools;
D O I
10.1145/3306307.3328180
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Developing a modern game engine from the ground up has become an increasingly rare opportunity, and with good reason. It is a costly commitment and coupled with the existing technologies readily available at reasonable pricing models, it is a hard sell for any startup to take on such a burden. This paper focuses on a few key issues when developing such a technology base to serve as both a guide and a warning. Rather than discussing the implementation details and features of the engine, the paper will delve into the importance of efficient workflows; the challenges of outsourcing, and finally the lessons learned from building the technology and a game that runs on it.
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页数:2
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