SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security

被引:10
|
作者
O'Connor, Stuart
Hasshu, Salim
Bielby, James
Colreavy-Donnelly, Simon
Kuhn, Stefan
Caraffini, Fabio
Smith, Richard
机构
[1] School of Computer Science and Informatics, De Montfort University, Leicester
[2] CSIS, University of Limerick
关键词
Serious games; Simulations; Incident training; Cooperative learning; Collaborative learning; CYBERSECURITY; AWARENESS; DESIGN; PERFORMANCE; CHALLENGES; EDUCATION; SYSTEMS; HEALTH; MODEL;
D O I
10.1016/j.ins.2021.08.098
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Training effective simulation scenarios presents numerous challenges from a pedagogical point of view. Through application of the Conceptual Framework for e-Learning and Training (COFELET) as a pattern for designing serious games, we propose the use of the Simulated Critical Infrastructure Protection Scenarios (SCIPS) platform as a prospective tool for supporting the process of providing effective cyber security training. The SCIPS platform is designed to run different scenarios, such as examples in financial forecasting and business infrastructures, with an initial scenario developed in collaboration with industrial partners focusing on an electricity generation plant. Focus groups from these sources were conducted to identify design and developmental considerations for the platform. As an extension from the COFELET framework, we propose an intelligence scaffolding practice as a guidance mechanic taking the form of an agent within the scenario. The agent represents a major innovation in the system and we envisage a deep learning-based augmentation to further adapt towards the behavioural aspects of learners. (c) 2021 Elsevier Inc. All rights reserved.
引用
收藏
页码:524 / 540
页数:17
相关论文
共 38 条
  • [1] Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
    Hendrix, Maurice
    Al-Sherbaz, Ali
    Bloom, Victoria
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2016, 3 (01): : 53 - 61
  • [2] Cyber Security Training A Survey of Serious Games in Cyber Security
    Tioh, Jin-Ning
    Mina, Mani
    Jacobson, Douglas W.
    2017 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2017,
  • [3] Riskio: A Serious Game for Cyber Security Awareness and Education
    Harta, Stephen
    Margheri, Andrea
    Paci, Federica
    Sassonea, Vladimiro
    COMPUTERS & SECURITY, 2020, 95
  • [4] A video game for cyber security training and awareness
    Cone, Benjamin D.
    Irvine, Cynthia E.
    Thompson, Michael F.
    Nguyen, Thuy D.
    COMPUTERS & SECURITY, 2007, 26 (01) : 63 - 72
  • [5] Cyber security training and awareness through game play
    Cone, Benjamin D.
    Thompson, Michael F.
    Irvine, Cynthia E.
    Nguyen, Thuy D.
    SECURITY AND PRIVACY IN DYNAMIC ENVIRONMENTS, 2006, 201 : 431 - +
  • [6] SherLOCKED: A Detective-Themed Serious Game for Cyber Security Education
    Jaffray, Alice
    Finn, Conor
    Nurse, Jason R. C.
    HUMAN ASPECTS OF INFORMATION SECURITY AND ASSURANCE, HAISA 2021, 2021, 613 : 35 - 45
  • [7] EXPLORING THE EFFECT OF TRAINING ON REALIZING EFFECTIVE CYBER-SECURITY
    Saravanos, A.
    Curinga, M.
    Auchter, K.
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 9762 - 9762
  • [8] Improving software security awareness using a serious game
    Yasin, Affan
    Liu, Lin
    Li, Tong
    Fatima, Rubia
    Jianmin, Wang
    IET SOFTWARE, 2019, 13 (02) : 159 - 169
  • [9] Training Behavioral Control in Adolescents Using a Serious Game
    Boendermaker, Wouter J.
    Veltkamp, Remco C.
    Peeters, Margot
    GAMES FOR HEALTH JOURNAL, 2017, 6 (06) : 351 - 357
  • [10] Speech training for neurological patients using a serious game
    Ganzeboom, Mario
    Bakker, Marjoke
    Beijer, Lilian
    Rietveld, Toni
    Strik, Helmer
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2018, 49 (04) : 761 - 774