REAL-TIME PHYSICALLY BASED SOUND SIMULATION

被引:0
|
作者
Eisenhardt, Bram [1 ]
Bikker, Jacco [2 ]
机构
[1] NHTV Univ Appl Sci, Breda, Netherlands
[2] Univ Utrecht, NL-3508 TC Utrecht, Netherlands
关键词
Sound; simulation; real-time; physically based;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes. [GRAPHICS] .
引用
收藏
页码:141 / 148
页数:8
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