A systematic review about gum cation, motivation and learning in high school

被引:63
|
作者
Prieto Andreu, Joel Manuel [1 ]
机构
[1] Univ Int La Rioja, Logrono, Spain
来源
TEORIA DE LA EDUCACION | 2020年 / 32卷 / 01期
关键词
motivation; gamification; learning; ludification; education; physical education; higher education; undergraduate; HIGHER-EDUCATION; GAMIFICATION; STUDENTS; PERCEPTIONS; DESIGN; GAMES;
D O I
10.14201/teri.20625
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The gamified educational materials emphasize the interactive experience of the subject, its implication and autonomous decision-making in relation to the object of knowledge, information that it does not receive in a homogeneous and passive way, but that builds it through the personalized action of the game in a digitized environment. Gamification in higher education can provide to students better opportunities to develop commitment skills, increasing their motivation and making them more interested in what they are learning. The purpose of this review is to collect information, synthesize and integrate published works on the influence of gamification with the motivation and learning of students. With this, it is intended to establish the current state of knowledge on gamification in education, which will allow a better approach to future lines of research. Representative studies were identified through a systematic search in 4 databases: EBSCO SPORTDISCUS, SCOPUS, ISI and SCHOLAR GOOGLE, extracting data about the study design, participants, variables, instruments and results. We included 22 studies, 19 originals and 3 reviews of the literature. Initial evidence indicates that gamification in higher education motivates students and improves their learning, providing university students with better opportunities to develop commitment skills. The use of PBL (Points, Badges and Leaderboards) improves motivation and is considered as an adequate combination of mechanics in the implementation of any gamification process in higher education. Guidelines are indicated to maintain motivation and promote learning in the students.
引用
收藏
页码:73 / 99
页数:27
相关论文
共 50 条
  • [1] The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
    Ratinho, Elias
    Martins, Catia
    HELIYON, 2023, 9 (08)
  • [2] SYSTEMATIC REVIEW OF SELF-REGULATION LEARNING IN HIGH SCHOOL STUDENTS
    Saez-Delgado, Fabiola
    Lopez-Angulo, Yaranay
    Arias-Roa, Nicole Nicole
    Mella-Norambuena, Javier
    PERSPECTIVA EDUCACIONAL, 2022, 61 (02): : 167 - 191
  • [3] EXAMINATION OF HIGH SCHOOL STUDENTS' MOTIVATION AND LEARNING STRATEGIES
    Keklik, Ibrahim
    Erdem-Keklik, Devrim
    HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION, 2012, (42): : 238 - 249
  • [4] Documenting teachers' motivation for professional learning: a systematic review
    Stark, Kristabel
    Sayers, Robin
    Angell, Emma
    PROFESSIONAL DEVELOPMENT IN EDUCATION, 2024,
  • [5] Learning environment, motivation, and achievement in high school science
    Nolen, SB
    JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2003, 40 (04) : 347 - 368
  • [6] FEATURES OF LEARNING MOTIVATION OF STUDENTS OF TECHNICAL HIGH SCHOOL
    Kurdinskaya, L. A.
    Kubarev, V. S.
    SOTSIOLOGICHESKIE ISSLEDOVANIYA, 2012, (03): : 145 - 150
  • [7] High School Students' Motivation Towards Biology Learning
    Ozbas, Serap
    CUKUROVA UNIVERSITY FACULTY OF EDUCATION JOURNAL, 2019, 48 (01): : 945 - 959
  • [8] Disentangling motivation within instrumental music learning: a systematic review
    Oliveira, Antonio
    Ribeiro, Fabiana Silva
    Ribeiro, Luisa Mota
    McPherson, Gary
    Oliveira-Silva, Patricia
    MUSIC EDUCATION RESEARCH, 2021, 23 (01) : 105 - 122
  • [9] A COMPARISON OF LEARNING AND MOTIVATION AMONG HIGH-SCHOOL-STUDENTS
    HAYNES, NM
    PSYCHOLOGY IN THE SCHOOLS, 1990, 27 (02) : 163 - 171
  • [10] Research on the Negative Motivation of High School Students' English Learning
    马伊妃
    校园英语, 2018, (29) : 160 - 160