INTERACTIVE EDUCATIONAL APPLICATION USING VR IN A SMARTPHONE

被引:0
|
作者
Szymczyk, Tomasz [1 ]
机构
[1] Lublin Univ Technol, Lublin, Poland
来源
12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED) | 2018年
关键词
Virtual Reality; VR glasses; Unity3D; educational application;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The use of virtual reality in teaching technical subjects is slowly entering schools. There are specialised tutorials and guides on how to handle expensive easy-to-destroy devices. Interactively manipulating 3D objects in virtual reality, an experimenting student can learn, simulate, and perform work in a completely secure environment. There is also no fear of damaging expensive equipment. In addition, all work can be recorded and then reproduced to show potential errors or praiseworthy moves. Unfortunately, the prices of such virtual reality sets are high. This cost becomes a major obstacle to the popularisation of such learning. The article presents and demonstrates an application that allows to learn mechanics using virtual reality, yet not with costly zSpace or Oculus Rift devices, but popular smartphones. Using budget VR glasses, the student's smartphone controls the objects of the 3D scene using a conventional Bluetooth keypad. By moving away from expensive devices to popular smartphones, there is a high probability of popularising this type of solution on a mass scale. The software in which the sample application was created is also free. This article presents an example course showing the construction and operation principle of an internal combustion engine. The application was presented to a selected group of students and then evaluated by them. This was followed by a discussion the quality of graphics, the feelings associated with virtual reality and the usability and usefulness of this type of solution in the learning process.
引用
收藏
页码:164 / 169
页数:6
相关论文
共 50 条
  • [1] Application of VR to Educational System of Korea
    Choi, Yeun Soo
    Kim, Mingeon
    Ryu, Ahhyun
    Park, Seowon
    Kim, Sunwoo
    INTELLIGENT HUMAN COMPUTER INTERACTION, IHCI 2021, 2022, 13184 : 272 - 281
  • [2] An Interactive Smartphone Application to Manage Youth Loneliness
    Rammya, S. B.
    Kumar, Tarun
    SMART TRENDS IN COMPUTING AND COMMUNICATIONS, VOL 5, SMARTCOM 2024, 2024, 949 : 49 - 63
  • [4] Application of VR and AR Technologies in Educational Process
    Vlasov, Sergey
    Borgest, Nikolay
    PROCEEDINGS OF THE 8TH SCIENTIFIC CONFERENCE ON INFORMATION TECHNOLOGIES FOR INTELLIGENT DECISION MAKING SUPPORT (ITIDS 2020), 2020, 174 : 78 - 81
  • [5] VR Welding Kit: Accuracy Comparison Between Smartphone VR and Standalone VR Using RMSE
    Isham, Muhammad Ismail Mat
    Haron, Habibah Norehan Hj
    bin Mohamed, Farhan
    Siang, Chan Vei
    2021 IEEE INTERNATIONAL CONFERENCE ON COMPUTING (ICOCO), 2021, : 341 - 346
  • [6] The Proposal of Educational Smartphone Application for Kaleidoscope Experience
    Nemoto, Taishi
    Fujimoto, Takayuki
    Kanai, Yosuke
    2017 25TH INTERNATIONAL CONFERENCE ON SYSTEMS ENGINEERING (ICSENG), 2017, : 349 - 353
  • [7] Integration of Interactive CFD Simulations with AR and VR for Educational Use in CRE
    Solmaz, Serkan
    Van Gerven, Tom
    30TH EUROPEAN SYMPOSIUM ON COMPUTER AIDED PROCESS ENGINEERING, PTS A-C, 2020, 48 : 2011 - 2016
  • [8] Virtual embolization for treatment support of intracranial AVMs using an interactive desktop and VR application
    Ulrike Sprengel
    Patrick Saalfeld
    Janneck Stahl
    Sarah Mittenentzwei
    Moritz Drittel
    Benjamin Behrendt
    Naoki Kaneko
    Daniel Behme
    Philipp Berg
    Bernhard Preim
    Sylvia Saalfeld
    International Journal of Computer Assisted Radiology and Surgery, 2021, 16 : 2119 - 2127
  • [9] Virtual embolization for treatment support of intracranial AVMs using an interactive desktop and VR application
    Sprengel, Ulrike
    Saalfeld, Patrick
    Stahl, Janneck
    Mittenentzwei, Sarah
    Drittel, Moritz
    Behrendt, Benjamin
    Kaneko, Naoki
    Behme, Daniel
    Berg, Philipp
    Preim, Bernhard
    Saalfeld, Sylvia
    INTERNATIONAL JOURNAL OF COMPUTER ASSISTED RADIOLOGY AND SURGERY, 2021, 16 (12) : 2119 - 2127
  • [10] LearnDNA: An Interactive VR Application for Learning DNA Structure
    Sharma, Lakshmi
    Jin, Rong
    Prabhakaran, Balakrishnan
    Gans, Murry
    PROCEEDINGS OF THE 3RD INTERNATIONAL WORKSHOP ON INTERACTIVE AND SPATIAL COMPUTING (IWISC 18), 2018, : 80 - 87