Ubiquitous geographic information in the emergent Metaverse

被引:13
|
作者
Hudson-Smith, Andy [1 ]
Batty, Michael [1 ]
机构
[1] UCL, Ctr Adv Spatial Anal, 90 Tottenham Court Rd, London W1T 4TJ, England
基金
英国工程与自然科学研究理事会;
关键词
Computer technology - Dimensional representation - Geo-spatial - Geographic information - Key Issues - Metaverses - New forms - On-line gaming - Urban problems - Virtual geographic environments;
D O I
10.1111/tgis.12932
中图分类号
P9 [自然地理学]; K9 [地理];
学科分类号
0705 ; 070501 ;
摘要
We sketch a brief history of the development of virtual geographic environments which build on online gaming, three-dimensional representations of cities, and the notion that computer technologies are now so all pervasive that many different models of the same phenomenon, in this case, geospatial systems, can now be built. This enables new forms of analysis that let us explore future spatial scenarios which address key urban problems through virtual environments. These allow us to experiment with the near future and to this end, we identify three key issues. First, we look at how we can use new technologies to develop all-embracing digital environments which are loosely called the "Metaverse"; second, the development of many models which form various kinds of digital twins having different degrees of "closeness" to the real system; and third, the emergence of platform economies that are beginning to push Metaverse-like technologies into the economic world of networked markets. We conclude with suggestions that these technologies can be used to inform our plan-making capabilities, for example, through geodesign, and we suggest how we might address the key challenges that need to be addressed to make their approaches ever more relevant to urban planning.
引用
收藏
页码:1147 / 1157
页数:11
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