User-preference-based automated level generation for platform games

被引:0
|
作者
Nygren, Nick [1 ]
Denzinger, Joerg [1 ]
Stephenson, Ben [1 ]
Aycock, John [1 ]
机构
[1] Univ Calgary, Dept Comp Sci, Calgary, AB T2N 1N4, Canada
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Level content generation in the genre of platform games, so far, has focused primarily on the typical, tactile-skill based levels with simple left to right movement. In this paper, we present a level generation method that expands these standard kinds of levels by integrating puzzle based content that requires the player to explore the level in order to solve it. With these choices comes the need to elicit what kind of level a user would like to play at the current time, which is also covered by our level generation system.
引用
收藏
页码:55 / 62
页数:8
相关论文
共 50 条
  • [1] User-Preference-based Proactive Caching in Edge Networks
    The-Vi Nguyen
    Van Dat Tuong
    Anh-Tien Tran
    Thanh Phung Truong
    Lakew, Demeke Shumeye
    Lee, Chunghyun
    Lee, Yunseong
    Cho, Sungrae
    35TH INTERNATIONAL CONFERENCE ON INFORMATION NETWORKING (ICOIN 2021), 2021, : 755 - 757
  • [2] A User-Preference-Based Charging Station Recommendation for Electric Vehicles
    Habbal, Adib
    Alrifaie, Mohammed F.
    IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS, 2024, 25 (09) : 11617 - 11634
  • [3] Computational Intelligence-based Entertaining Level Generation for Platform Games
    Halim, Zahid
    Baig, Abdul Rauf
    Abbas, Ghulam
    INTERNATIONAL JOURNAL OF COMPUTATIONAL INTELLIGENCE SYSTEMS, 2015, 8 (06) : 1128 - 1143
  • [4] Computational Intelligence-based Entertaining Level Generation for Platform Games
    Zahid Halim
    Abdul Rauf Baig
    Ghulam Abbas
    International Journal of Computational Intelligence Systems, 2015, 8 : 1128 - 1143
  • [5] Mobile user-preference-based data dissemination on mobile P2P networks
    Kim, Dohoon
    Kim, Young-Gab
    In, Hoh Peter
    EURASIP JOURNAL ON WIRELESS COMMUNICATIONS AND NETWORKING, 2011,
  • [6] Mobile user-preference-based data dissemination on mobile P2P networks
    Dohoon Kim
    Young-Gab Kim
    Hoh Peter In
    EURASIP Journal on Wireless Communications and Networking, 2011
  • [7] User preference based control strategy for an automated blind
    Ku, Hye-Yeon
    Koo, So-Young
    Ye, Myoung-Souk
    Kim, Kwang-Woo
    FIRST INTERNATIONAL CONFERENCE ON BUILDING ENERGY AND ENVIRONMENT, PROCEEDINGS VOLS 1-3, 2008, : 1081 - 1087
  • [8] An Automated Model Based Testing Approach for Platform Games
    Iftikhar, Sidra
    Iqbal, Muhammad Zohaib
    Khan, Muhammad Uzair
    Mahmood, Wardah
    2015 ACM/IEEE 18TH INTERNATIONAL CONFERENCE ON MODEL DRIVEN ENGINEERING LANGUAGES AND SYSTEMS (MODELS), 2015, : 426 - 435
  • [9] Content based User Preference Modeling in Music Generation
    Ma, Xichu
    Wang, Yuchen
    Wang, Ye
    PROCEEDINGS OF THE 30TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, MM 2022, 2022, : 2473 - 2482
  • [10] Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
    Baek, In-Chang
    Ha, Tae-Gwan
    Park, Tae-Hwa
    Kim, Kyung-Joong
    2022 IEEE CONFERENCE ON GAMES, COG, 2022, : 276 - 283