共 50 条
- [1] A CASUAL REVOLUTION: REINVENTING VIDEO GAMES AND THEIR PLAYERS JOURNAL OF GAMING AND VIRTUAL WORLDS, 2012, 4 (02): : 195 - 203
- [4] Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players ROYAL SOCIETY OPEN SCIENCE, 2025, 12 (03):
- [5] Chum Prediction for High-Value Players in Casual Social Games 2014 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2014,