A Casual Revolution: Reinventing Video Games and Their Players

被引:0
|
作者
Row, Heath
机构
关键词
D O I
10.1177/14614448110130011202
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:178 / 180
页数:3
相关论文
共 50 条
  • [1] A CASUAL REVOLUTION: REINVENTING VIDEO GAMES AND THEIR PLAYERS
    Mullen, Mark
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2012, 4 (02): : 195 - 203
  • [2] Cognitive training with casual video games: points to consider
    Baniqued, Pauline L.
    Kranz, Michael B.
    Voss, Michelle W.
    Lee, Hyunkyu
    Cosman, Joshua D.
    Severson, Joan
    Kramer, Arthur F.
    FRONTIERS IN PSYCHOLOGY, 2014, 4
  • [3] Noise exposure of video games players
    Iannace, Gino
    Ciaburro, Giuseppe
    Trematerra, Amelia
    146TH AES CONVENTION, 2019,
  • [4] Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players
    Ballou, Nick
    Vuorre, Matti
    Hakman, Thomas
    Magnusson, Kristoffer
    Przybylski, Andrew K.
    ROYAL SOCIETY OPEN SCIENCE, 2025, 12 (03):
  • [5] Chum Prediction for High-Value Players in Casual Social Games
    Runge, Julian
    Gao, Peng
    Garcin, Florent
    Faltings, Boi
    2014 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2014,
  • [6] Gaming Sexism: Gender and Identity in the Era of Casual Video Games
    Xan, Christina
    AMERICAN JOURNAL OF PLAY, 2023, 15 (01) : 116 - 118
  • [8] Gaming sexism: Gender and identity in the era of casual video games
    Jones, Ashley P.
    VISUAL STUDIES, 2022, 37 (04) : 406 - 407
  • [9] Gaming Sexism: Gender and Identity in the Era of Casual Video Games
    Kocurek, Carly A.
    RECEPTION-TEXTS READERS AUDIENCES HISTORY, 2021, 13 : 112 - 114
  • [10] Gaming Sexism: Gender and Identity in the Era of Casual Video Games
    Bogarosh, Nichole
    JOURNAL OF BROADCASTING & ELECTRONIC MEDIA, 2021, 65 (03) : 432 - 434