Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities

被引:0
|
作者
Acosta-Vargas, Patricia [1 ,2 ]
Perez-Medina, Jorge-Luis [1 ]
Carrion-Toro, Mayra [3 ]
Santorum, Marco [3 ]
Samaniego-Santillan, Ligia-Pilar [3 ]
Maldonado-Garces, Veronica-Gabriela [4 ]
Corrales Gaitero, Carlos [4 ]
Ortiz-Carranco, Nelly-Yolanda [4 ]
机构
[1] Univ Amer, Intelligent & Interact Syst Lab, Quito, Ecuador
[2] Univ Amer, Fac Ingn, Ingn Ind, Quito, Ecuador
[3] Escuela Politec Nacl, Quito, Ecuador
[4] Pontificia Univ Catolica Ecuador, Quito, Ecuador
关键词
Accessibility; Assessment; Cognitive disability; Manual method; Serious games; WCAG; 2.1;
D O I
10.1007/978-3-030-79816-1_28
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Nowadays, checking the ease of interaction with a serious game is a tremendous challenge for universal design and accessibility experts. Therefore, accessibility in this context means that people with intellectual disabilities can easily navigate and interact in a web application. Accessibility is an essential parameter to consider in each software development phase with the Web Content Accessibility Guidelines (WCAG) 2.1. As a case study, it was applied to the Ludominga platform. Accessibility experts defined 18 guidelines to evaluate ten serious games with a manual method. This research can serve as a reference for future work related to accessibility in serious web-based games.
引用
收藏
页码:227 / 233
页数:7
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