The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference

被引:20
|
作者
Peck, Tabitha C. [1 ]
Tutar, Altan [1 ]
机构
[1] Davidson Coll, Davidson, NC 28035 USA
关键词
Task analysis; Avatars; Interference; Visualization; Cognition; Sensors; Resists; Virtual reality; avatars; embodiment; user-studies; cognition; Stroop interference test; WORKING-MEMORY; ALTERS VISION; POSTURE; TOUCH; FEEL;
D O I
10.1109/TVCG.2020.2973061
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Understanding the effects of hand proximity to objects and tasks is critical for hand-held and near-hand objects. Even though self-avatars have been shown to be beneficial for various tasks in virtual environments, little research has investigated the effect of avatar hand proximity on working memory. This paper presents a between-participants user study investigating the effects of self-avatars and physical hand proximity on a common working memory task, the Stroop interference task. Results show that participants felt embodied when a self-avatar was in the scene, and that the subjective level of embodiment decreased when a participant's hands were not collocated with the avatar's hands. Furthermore, a participant's physical hand placement was significantly related to Stroop interference: proximal hands produced a significant increase in accuracy compared to non-proximal hands. Surprisingly, Stroop interference was not mediated by the existence of a self-avatar or level of embodiment.
引用
收藏
页码:1964 / 1971
页数:8
相关论文
共 27 条
  • [1] An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment
    Borland, David
    Peck, Tabitha
    Slater, Mel
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2013, 19 (04) : 591 - 596
  • [2] The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality
    Feick, Martin
    Zenner, Andre
    Seibert, Simon
    Tang, Anthony
    Krueger, Antonio
    PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024, 2024,
  • [3] EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar
    Alchalabi, Bilal
    Faubert, Jocelyn
    Labbe, David R.
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 776 - 783
  • [4] How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments
    Pan, Ye
    Steed, Anthony
    FRONTIERS IN ROBOTICS AND AI, 2019, 6
  • [5] The Impact of a Self-Avatar on Cognitive Load in Immersive Virtual Reality
    Steed, Anthony
    Pan, Ye
    Zisch, Fiona
    Steptoe, William
    2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 67 - 76
  • [6] Influence of hand-arm self-avatar motion delay on the directional perception induced by an illusory sensation of being twisted
    Amemiya, Tomohiro
    SCIENTIFIC REPORTS, 2022, 12 (01)
  • [7] Influence of hand-arm self-avatar motion delay on the directional perception induced by an illusory sensation of being twisted
    Tomohiro Amemiya
    Scientific Reports, 12
  • [8] Detection threshold of distorted self-avatar step length during gait and the effects on the sense of embodiment
    Willaert, Iris
    Aissaoui, Rachid
    Vallageas, Valentin
    Nadeau, Sylvie
    Duclos, Cyril
    Labbe, David R.
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [9] Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
    Krogmeier, Claudia
    Mousas, Christos
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 127 - 134
  • [10] Different level of virtualization of sight and touch produces the uncanny valley of avatar's hand embodiment
    D'Alonzo, M.
    Mioli, A.
    Formica, D.
    Vollero, L.
    Di Pino, G.
    SCIENTIFIC REPORTS, 2019, 9 (1)