Making the usage of guidance systems in pedestrian infrastructures measurable using the virtual environment DAVE

被引:8
|
作者
Bauer, Dietmar [3 ]
Settgast, Volker [2 ]
Schrom-Feiertag, Helmut [1 ]
Millonig, Alexandra [1 ]
机构
[1] AIT, Dept Mobil, DTS, Giefinggasse 2, A-1210 Vienna, Austria
[2] Fraunhofer Austria, Inffeldgasse 16c, Graz, Austria
[3] Bielefeld Univ, Univ Str 25, D-33615 Bielefeld, Germany
关键词
Guidance systems; Indoor-navigation; Pedestrian orientation; SPATIAL KNOWLEDGE ACQUISITION; DISTANCE; NAVIGATION; OBJECTS; ROUTES;
D O I
10.1016/j.trf.2018.09.012
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
This paper presents the development and partial validation of a cave automatic virtual environment (CAVE), which is designed to make the reactions of pedestrians to guidance information (even such that are not technically feasible with current technology) in pedestrian infrastructures (such as airports, train stations or subway stations) measurable. The navigation is designed to be intuitive and easy to learn. It uses the Microsoft Kinect to obtain information on the user's movement. The user walks in place to move forward in the virtual world and turns her shoulders to invoke rotations in the virtual world to make turns. The virtual world includes simulated pedestrians to enhance the immersion and is equipped with a number of sensors that allow for a multi-method measuring of users. After the implementation of hands free steering two case studies are used to provide first evidence with respect to the possible answers that the research infrastructure is capable of delivering. The validity of the model for steering has been explored using a case study involving parallel test groups that expose individuals to wayfinding exercises in both the real world and the corresponding virtual world. Our results show that the objective distances and times in the real and the virtual worlds, as well as perceptions of distances, times and directions, do not differ statistically significantly. This provides a partial validation of the model for steering. In a second larger case study the hypothesis was tested that using the virtual environment test persons are able to find their way also in complex multilevel infrastructures with only limited learning requirements. Additionally, we tested the hypothesis that also in this setting realistic paths (including elevator and escalator usage) are taken by the test persons while observing realistic average velocities over longer trips. We find that our hypotheses have not been rejected by the data. Therefore, this environment is a useful tool for the design of guiding systems for large pedestrian infrastructures. (C) 2018 Elsevier Ltd. All rights reserved.
引用
收藏
页码:298 / 317
页数:20
相关论文
共 39 条
  • [1] Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment
    Schrom-Feiertag, Helmut
    Settgast, Volker
    Seer, Stefan
    SPATIAL COGNITION AND COMPUTATION, 2017, 17 (1-2) : 163 - 183
  • [2] Active operator guidance using virtual environment in teleoperation
    Kim, DG
    Kim, SK
    Kim, JT
    Lee, CW
    Park, JO
    1998 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS - PROCEEDINGS, VOLS 1-3: INNOVATIONS IN THEORY, PRACTICE AND APPLICATIONS, 1998, : 1084 - 1089
  • [3] Using smartphone technology to deliver a virtual pedestrian environment: usability and validation
    David C. Schwebel
    Joan Severson
    Yefei He
    Virtual Reality, 2017, 21 : 145 - 152
  • [4] Using smartphone technology to deliver a virtual pedestrian environment: usability and validation
    Schwebel, David C.
    Severson, Joan
    He, Yefei
    VIRTUAL REALITY, 2017, 21 (03) : 145 - 152
  • [5] The Influence of Noise Emitted by Vehicles on Pedestrian Crossing Decision-Making: A Study in a Virtual Environment
    Soares, Francisco
    Silva, Emanuel
    Pereira, Frederico
    Silva, Carlos
    Sousa, Emanuel
    Freitas, Elisabete
    APPLIED SCIENCES-BASEL, 2020, 10 (08):
  • [6] Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment
    Nakamura, Fumihiko
    Verhulst, Adrien
    Sakurada, Kuniharu
    Sugimoto, Maki
    PROCEEDINGS OF THE AUGMENTED HUMANS CONFERENCE 2021, AHS 2021, 2021, : 141 - 151
  • [7] Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual Environment
    Nakamura, Fumihiko
    Verhulst, Adrien
    Sakurada, Kuniharu
    Fukuoka, Masaaki
    Sugimoto, Maki
    FRONTIERS IN COMPUTER SCIENCE, 2022, 4
  • [8] Motivations for Using Information for Decision making in Virtual Communities: The Moderating Effects of Usage Behavior
    Huang, Li-Ting
    Farn, Cheng-Kiang
    Jeng, Hann-Tarn
    PACIFIC ASIA JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2012, 4 (01): : 1 - 18
  • [9] Extensible Virtual Environment systems using system of systems engineering approach
    Oliveira, Manuel
    Pereira, Joao
    17TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE, ICAT 2007, PROCEEDINGS, 2007, : 89 - 96
  • [10] A comparison of daytime and nighttime pedestrian road-crossing behavior using an immersive virtual environment
    Subramanian, Lakshmi D.
    O'Neal, Elizabeth E.
    Mallaro, Sophia
    Williams, Breanna
    Sherony, Rini
    Plumert, Jodie M.
    Kearney, Joseph K.
    TRAFFIC INJURY PREVENTION, 2022, 23 (02) : 97 - 101