Real-time shadow rendering in scene system of marine simulator

被引:0
|
作者
Hong-xiang, Ren [1 ]
Yi-cheng, Jin [1 ]
Yong, Yin [1 ]
机构
[1] Dalian Maritime Univ, Marine Dynam Simulat & Control Lab, Dalian, Peoples R China
关键词
D O I
10.1109/ICIG.2007.79
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the large-scale scene system based on scene management software, an efficient method was presented to render shadow with shadow volume algorithm. Approaches were discussed to convert scene model from openflight file to 3ds file. The data used to determine silhouette edge was obtained by accessing the simplest LOD of model. A new method that reduced silhouette edge by removing redundant internal edge was provided. A new strategy of shadow rendering was presented: depending on model's position, shadows were rendered with z-pass algorithm utilizing CPU or z-fail algorithm within vertex shader. The method and strategy presented in this paper can be integrated directly into the large-scale scene system based on scene management software. The effect of shadow rendering meets the real-time and reality requirements of scene system.
引用
收藏
页码:1010 / +
页数:2
相关论文
共 50 条
  • [1] Research of real-time shadow rendering technology in scene simulation system
    Zhang, Yong
    Wang, Li
    Xitong Fangzhen Xuebao / Journal of System Simulation, 2006, 18 (SUPPL.): : 180 - 182
  • [2] Real-time Rendering of Ocean in Marine Simulator
    Ren Hongxiang
    Jin Yicheng
    Chen Liling
    7TH INTERNATIONAL CONFERENCE ON SYSTEM SIMULATION AND SCIENTIFIC COMPUTING ASIA SIMULATION CONFERENCE 2008, VOLS 1-3, 2008, : 1133 - 1136
  • [3] Real-time shadow rendering in large-scale scene
    College of Navigation, Dalian Maritime University, Dalian 116026, China
    Dalian Haishi Daxue Xuebao, 2008, 1 (58-60):
  • [4] Rendering of 3D Cloud for Marine Search and Rescue Simulator in Real-time
    Shen, Helong
    Yin, Yong
    Li, Yongjin
    PROCEEDINGS OF THE 2009 SIXTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS, IMAGING AND VISUALIZATION, 2009, : 170 - 174
  • [5] Real-time infrared scene simulator (RISS)
    OToole, BE
    TECHNOLOGIES FOR SYNTHETIC ENVIRONMENTS: HARDWARE-IN-THE-LOOP TESTING, 1996, 2741 : 209 - 218
  • [6] Real-time approximate soft shadow rendering on GPU
    Lu, Weiwei
    Meng, Weiliang
    Xue, Gaichao
    Wu, Enhua
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2009, 21 (03): : 275 - 281
  • [7] Shadow Casting with Stencil Buffer for Real-Time Rendering
    Weng, Lee
    Daman, Daut
    Rahim, Mohd
    INTERNATIONAL ARAB JOURNAL OF INFORMATION TECHNOLOGY, 2008, 5 (04) : 358 - 366
  • [8] Real-Time Depth-of-Field Rendering for Shadow
    Hu, Yingsong
    Mao, Jiayi
    Li, Dan
    Chen, Yuzhong
    2017 4TH INTERNATIONAL CONFERENCE ON SYSTEMS AND INFORMATICS (ICSAI), 2017, : 1383 - 1387
  • [9] High Fidelity Real-Time Maritime Scene Rendering
    Shyu, Hawjye
    Taczak, Thomas M.
    Cox, Kevin
    Gover, Robert
    Maraviglia, Carlos
    Cahill, Colin
    TECHNOLOGIES FOR SYNTHETIC ENVIRONMENTS: HARDWARE-IN-THE-LOOP XVI, 2011, 8015
  • [10] Modeling and real-time scene rendering of underwater warfare visual simulation system
    Zeng, Yan-Yang
    Kang, Feng-Ju
    Xu, Peng
    Li, Xiao-Jun
    Xi Tong Gong Cheng Yu Dian Zi Ji Shu/Systems Engineering and Electronics, 2013, 35 (02): : 436 - 440