Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness

被引:3
|
作者
Isaza, Michael [1 ]
Zhang, Jingjing [1 ]
Kim, Karis [2 ]
Mei, Chao [3 ]
Guo, Rongkai [3 ]
机构
[1] Kennesaw State Univ, Dept Comp Sci, Marietta, GA 30060 USA
[2] Kennesaw State Univ, Dept Informat Technol, Marietta, GA USA
[3] Kennesaw State Univ, Dept Software Engn & Game Dev, Marietta, GA USA
关键词
Cybersickness; Virtual Reality; monoscopic; stereoscopic; user studies; MOTION SICKNESS; SYMPTOMS;
D O I
10.1109/vs-games.2019.8864578
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Cybersickness in Virtual Reality (VR) is a serious issue affecting the overall experience. Many research papers have investigated the causes of cybersickness and offered potential solutions for reducing cybersickness. In this paper, we demonstrate a method to reduce cybersickness by using a novel rendering technique in the virtual environment (VE) - Dynamic Mono-Stereoscopic Rendering System (DMSRS). The DMSRS system uses two different cameras to create a hybrid rendering that includes monoscopic and stereoscopic systems. By default, VEs are rendered using stereoscopic or monoscopic rendering exclusively. The results indicate that cybersickness decreased amongst users with little to no VR experience hindered when using the DMSRS.
引用
收藏
页码:142 / 145
页数:4
相关论文
共 50 条
  • [1] Effects of Stereoscopic Viewing on Presence, Anxiety, and Cybersickness in a Virtual Reality Environment for Public Speaking
    Ling, Yun
    Brinkman, Willem-Paul
    Nefs, Harold T.
    Qu, Chao
    Heynderickx, Ingrid
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2012, 21 (03) : 254 - 267
  • [2] Stereoscopic augmented reality for single camera endoscopy: a virtual study
    Wang, Yen-Yu
    Kumar, Atul
    Liu, Kai-Che
    Huang, Shih-Wei
    Huang, Ching-Chun
    Su, Wei-Chia
    Hsiao, Fu-Li
    Lie, Wen-Nung
    COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING-IMAGING AND VISUALIZATION, 2018, 6 (02): : 182 - 191
  • [3] Cognitive Distraction to Improve Cybersickness in Virtual Reality Environment
    Zhou, Celina
    Bryan, Clara Luisa
    Wang, Evan
    Artan, N. Sertac
    Dong, Ziqian
    2019 IEEE 16TH INTERNATIONAL CONFERENCE ON MOBILE AD HOC AND SENSOR SYSTEMS WORKSHOPS (MASSW 2019), 2019, : 72 - 76
  • [4] Virtual Reality Self Induced Cybersickness: An Exploratory Study
    Almeida, Ana
    Rebelo, Francisco
    Noriega, Paulo
    Vilar, Elisangela
    ADVANCES IN ERGONOMICS IN DESIGN (AHFE 2017), 2018, 588 : 26 - 33
  • [5] Study and Implementation on Stereoscopic Display in Virtual Reality
    Zang, Yuding
    Kong, Dehui
    Zhang, Yong
    COMMUNICATIONS AND INFORMATION PROCESSING, PT 2, 2012, 289 : 25 - 36
  • [6] Shopping in virtual reality: a study on consumers' shopping experience in a stereoscopic virtual reality
    Lau, Kung Wong
    Lee, Pui Yuen
    VIRTUAL REALITY, 2019, 23 (03) : 255 - 268
  • [7] Shopping in virtual reality: a study on consumers’ shopping experience in a stereoscopic virtual reality
    Kung Wong Lau
    Pui Yuen Lee
    Virtual Reality, 2019, 23 : 255 - 268
  • [8] Craniotomy and clipping of intracranial aneurysm in a stereoscopic virtual reality environment
    Wong, George K. C.
    Zhu, Canon X. L.
    Ahuja, Anil T.
    Poon, Wai S.
    NEUROSURGERY, 2007, 61 (03) : 564 - 568
  • [9] The Dual Dimensions of Virtual Reality Gaming: An Empirical Study on Enjoyment and Cybersickness
    Park, Jiseob
    Kim, Hyeob
    Kwon, Hyuk-Jun
    HUMAN-CENTRIC COMPUTING AND INFORMATION SCIENCES, 2024, 14
  • [10] Craniotomy and clipping of intracranial aneurysm in a stereoscopic virtual reality environment - Comments
    Raabe, Andreas
    Solomon, Robert A.
    Beres, Elisa
    Spetzler, Robert E.
    Britz, Gavin W.
    Huang, Paul P.
    Kelly, Patrick J.
    NEUROSURGERY, 2007, 61 (03) : 568 - 569