A gamified collaborative course in entrepreneurship: Focus on objectives and tools

被引:37
作者
Antonaci, Alessandra [1 ]
Dagnino, Francesca Maria [1 ]
Ott, Michela [1 ]
Bellotti, Francesco [2 ]
Berta, Riccardo [2 ]
De Gloria, Alessandro [2 ]
Lavagnino, Elisa [2 ]
Romero, Margarida [3 ]
Usart, Mireia [3 ]
Mayer, Igor [4 ]
机构
[1] Italian Natl Res Council ITD CNR, Inst Educ Technol, I-16149 Genoa, Italy
[2] Univ Genoa, DITEN, I-16126 Genoa, Italy
[3] Ramon Llull Univ, ESADE Business Sch, Barcelona, Spain
[4] Delft Univ Technol, Delft, Netherlands
关键词
Technology Enhanced Learning; Serious Games; Entrepreneurship education; Gamification; Higher education; Collaboration;
D O I
10.1016/j.chb.2014.11.082
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The paper deals with the hot issue of entrepreneurship education and describes the rationale behind the gamified and collaborative courses for university students conceived, developed and deployed in the framework of the eSG (stimulating entrepreneurship through Serious Games) project, funded under the EU lifelong learning (LLP) Programme. The project aims to help students becoming familiar, mainly through practice, with basic concepts of entrepreneurship and company management and to stimulate the emergence of their entrepreneurial attitudes. In the framework of the project specific courses mainly grounded on the concepts of gamification and collaboration were designed and carried out in three different partner countries: Italy, Spain and the Netherlands. The main objectives of the courses are presented in this paper and a theoretical model supporting the choice of Serious Games is shown which keeps into account usability, pedagogy and the entrepreneurship skills expressed by state of the art models. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:1276 / 1283
页数:8
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