Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment

被引:23
|
作者
Prokop, Michal [1 ]
Pilar, Ladislav [1 ]
Ticha, Ivana [1 ]
机构
[1] Czech Univ Life Sci Prague, Fac Econ & Management, Dept Management, Prague 16521, Czech Republic
关键词
decision-making; eye-tracking; games; simulation game; think-aloud; MOVEMENTS; ATTENTION; KNOWLEDGE; TECHNOLOGY; PROTOCOLS; MANAGERS; STUDENTS;
D O I
10.3390/s20102750
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Simulations and games bring the possibility to research complex processes of managerial decision-making. However, this modern field requires adequate methodological procedures. Many authors recommend the use of a combination of concurrent think-aloud (CTA) or retrospective think-aloud (RTA) with eye-tracking to investigate cognitive processes such as decision-making. Nevertheless, previous studies have little or no consideration of the possible differential impact of both think-aloud methods on data provided by eye-tracking. Therefore, the main aim of this study is to compare and assess if and how these methods differ in terms of their impact on eye-tracking. The experiment was conducted for this purpose. Participants were 14 managers who played a specific simulation game with CTA use and 17 managers who played the same game with RTA use. The results empirically prove that CTA significantly distorts data provided by eye-tracking, whereas data gathered when RTA is used, provide independent pieces of evidence about the participants' behavior. These findings suggest that RTA is more suitable for combined use with eye-tracking for the purpose of the research of decision-making in the game environment.
引用
收藏
页数:21
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