As an indicator of individual differences in academic performance, the capacity of cognitive skills as working memory, short-term and attention, plays an important role in early understanding of student performance. In the present work, the process of design, construction and evaluation of a virtual environment is documented, which is oriented to the reinforcement of these skills, from the revision of routines and digital tests, applied to young people in different contexts. The aforementioned environment is operating on a Moodle platform, in a course consisting of twelve videogames, which have been evaluated in various aspects of their playability (Satisfaction, Learning, Effectiveness, Immersion, Motivation and Emotion), by bachelors and undergraduates students from public institutions. The results in general (3.7 of 5), present great possibilities of its application, in the programs of cognitive training. Additionally, it is an opportunity to enrich the virtual environment, with standardized tests, to measure the effects of said reinforcement.