Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition

被引:0
|
作者
Lin, Yun-Xuan [1 ]
Babu, Sabarish, V [2 ]
Venkatakrishnan, Rohith [2 ]
Venkatakrishnan, Roshan [2 ]
Wang, Ying-Chu [1 ]
Lin, Wen-Chieh [1 ]
机构
[1] Natl Chiao Tung Univ, Hsinchu, Taiwan
[2] Clemson Univ, Clemson, SC 29631 USA
关键词
Cybersickness; Virtual Reality; Peripheral Blur;
D O I
10.1109/VRW50115.2020.0-112
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Cybersickness is one of the challenges that has prevented the widespread adoption of Virtual Reality (VR) and its applications. Due to its importance, there have been extensive studies on understanding and reducing cybersickness. Inspired by previous work that has sought to reduce cybersickness by applying the blurring effect and reducing the field of view of VR scenes, we present a simulation with controllable peripheral blur in the VR image. The simulation can be used to study cybersickness and spatial knowledge acquisition in an engaging virtual walking scenario.
引用
收藏
页码:625 / 626
页数:2
相关论文
共 50 条
  • [1] Cybersickness during highly immersive virtual reality simulation for learning in healthcare
    Maestre, Jose Maria
    Rojo, Elena
    Pedraja, Juan
    Leppink, Jimmie
    SPANISH JOURNAL OF MEDICAL EDUCATION, 2023, 4 (02): : 3 - 5
  • [2] A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality
    Calandra, Davide
    Lamberti, Fabrizio
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2024, 30 (12) : 7788 - 7805
  • [3] Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map Exploration
    Koenig, Sabine U.
    Keshava, Ashima
    Clay, Viviane
    Rittershofer, Kirsten
    Kuske, Nicolas
    Koenig, Peter
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [4] CyPVICS: A framework to prevent or minimise cybersickness in immersive virtual clinical simulation
    Botha, Benjamin Stephanus
    De Wet, Lizette
    HELIYON, 2024, 10 (08)
  • [5] Declarative knowledge acquisition in immersive virtual learning environments
    Webster, Rustin
    INTERACTIVE LEARNING ENVIRONMENTS, 2016, 24 (06) : 1319 - 1333
  • [6] Navigation and acquisition of spatial knowledge in a virtual maze
    Gillner, S
    Mallot, HA
    JOURNAL OF COGNITIVE NEUROSCIENCE, 1998, 10 (04) : 445 - 463
  • [7] An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments
    Phillip E. Napieralski
    Bliss M. Altenhoff
    Jeffrey W. Bertrand
    Lindsay O. Long
    Sabarish V. Babu
    Christopher C. Pagano
    Timothy A. Davis
    Virtual Reality, 2014, 18 : 189 - 201
  • [8] An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments
    Napieralski, Phillip E.
    Altenhoff, Bliss M.
    Bertrand, Jeffrey W.
    Long, Lindsay O.
    Babu, Sabarish V.
    Pagano, Christopher C.
    Davis, Timothy A.
    VIRTUAL REALITY, 2014, 18 (03) : 189 - 201
  • [9] The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education
    Christopoulos, Athanasios
    Styliou, Maria
    Ntalas, Nikolaos
    Stylios, Chrysostomos
    INFORMATION, 2024, 15 (05)
  • [10] Fault Simulation and Knowledge Acquisition Based on Virtual Prototyping
    Qin Junqi
    Hu Huibin
    Cao Lijun
    ISTM/2009: 8TH INTERNATIONAL SYMPOSIUM ON TEST AND MEASUREMENT, VOLS 1-6, 2009, : 163 - 166