QoE Metrics in Real-Time Web Games

被引:0
|
作者
Shiotsu, Kaoru [1 ]
Kawano, Yoshihiro [2 ]
Murakami, Yoichi [2 ]
Hanawa, Dai [3 ]
Hanada, Masaki [2 ]
Nunohiro, Eiji [2 ]
机构
[1] Tokyo Univ Informat Sci, Grad Sch, Chiba, Japan
[2] Tokyo Univ Informat Sci, Chiba, Japan
[3] Nagoya City Univ, Nagoya, Aichi, Japan
来源
ADVANCES IN NETWORK-BASED INFORMATION SYSTEMS, NBIS-2022 | 2022年 / 526卷
关键词
D O I
10.1007/978-3-031-14314-4_49
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Since the advent of HTML5, the development of web applications and libraries has been promoted. Web games using a web browser as a platform have become common due to the development efficiency in web application development. On the other hand, it is necessary to adjust tuning parameters such as sync0hronization methods and in-game parameters during development based on one's own experience and knowledge. To reduce the time required for such tuning and the time required for acquiring development knowledge, this study analyzes user assessment based on EEG information that suggests users' psychological load, questionnaire data after playing, latency time and packet arrival rate for each terminal, and log data of coordinates and input information in the game and develops a QoE metrics based on objective factors.
引用
收藏
页码:464 / 473
页数:10
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