Game team balancing by using particle swarm optimization

被引:8
|
作者
Fang, Shih-Wei [1 ]
Wong, Sai-Keung [1 ]
机构
[1] Natl Chiao Tung Univ, Dept Comp Sci, Hsinchu, Taiwan
关键词
Artificial neural network; Particle swarm optimization; Game balance; Role-playing game; Team balancing system; SUPPORT VECTOR MACHINE;
D O I
10.1016/j.knosys.2012.02.017
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Game balancing affects the gaming experience of players in video-games. In this paper, we propose a novel system, team ability balancing system (TABS), which is developed for automatically evaluating the performance of two teams in a role-playing video game. TABS can be used for assisting game designers to improve team balance. In TABS, artificial neural network (ANN) controllers learn to play the game in an unsupervised manner and they are evolved by using particle swarm optimization. The ANN controllers control characters of the two teams to fight with each other. An evaluation method is proposed to evaluate the performance of the two teams. Based on the evaluation results, the game designers can adjust the abilities of the characters so as to achieve team balance. We demonstrate TABS for our in-house MagePowerCraft game in which each team consists of up to three characters. (C) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:91 / 96
页数:6
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