Connecting Play: Understanding Multimodal Participation in Virtual Worlds

被引:0
|
作者
Kafai, Yasmin B. [1 ]
Fields, Deborah A. [1 ]
机构
[1] Univ Penn, Philadelphia, PA 19106 USA
关键词
Virtual worlds; log file analyses; case studies; connected learning; ETHNOGRAPHY; AVATAR;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we propose a multimodal approach to log file data analysis to develop a better understanding of player participation and practices in virtual worlds. To deal with the massive amounts of data collected via log files researchers traditionally have employed quantitative reduction techniques for revealing trends and patterns. We contend that certain qualitative analysis techniques can reveal particular play practices across online and offline spaces and aspects of individual players' participation invisible through other methods. We present examples from our research in the tween virtual world Whyville.net that illustrate the uses of these new techniques. In the discussion we address the benefits and limitations of our approach.
引用
收藏
页码:265 / 272
页数:8
相关论文
共 50 条
  • [1] Children's virtual play worlds: Culture, learning, and participation
    Miller, Mary Ellen
    JOURNAL OF EARLY CHILDHOOD LITERACY, 2015, 15 (03) : 420 - 426
  • [2] Children's virtual play worlds: culture, learning, and participation
    Miller, Mary Ellen
    JOURNAL OF EARLY CHILDHOOD LITERACY, 2014, 14 (04) : 567 - 573
  • [3] Multimodal interaction with virtual worlds XMMVR: eXtensible language for MultiModal interaction with virtual reality worlds
    Olmedo, Hector
    Escudero, David
    Cardenoso, Valentin
    JOURNAL ON MULTIMODAL USER INTERFACES, 2015, 9 (03) : 153 - 172
  • [4] Multimodal interaction with virtual worlds XMMVR: eXtensible language for MultiModal interaction with virtual reality worlds
    Hector Olmedo
    David Escudero
    Valentín Cardeñoso
    Journal on Multimodal User Interfaces, 2015, 9 : 153 - 172
  • [5] Multimodal interactions with agents in virtual worlds
    Nijholt, A
    Hulstijn, J
    FUTURE DIRECTIONS FOR INTELLIGENT SYSTEMS AND INFORMATION SCIENCES, 2000, 45 : 148 - 173
  • [6] Computational architecture: Connecting the physical and virtual worlds
    Chang, Teng-Wen
    Huang, Weixin
    FRONTIERS OF ARCHITECTURAL RESEARCH, 2014, 3 (04) : 335 - 336
  • [7] Computational architecture:Connecting the physical and virtual worlds
    TengWen Chang
    Weixin Huang
    Frontiers of Architectural Research, 2014, 3 (04) : 335 - 336
  • [8] Connecting relatives in virtual worlds: The kinship networks
    Carchiolo, Vincenza
    Longheu, Alessandro
    Di Martino, Vincenzo
    Malgeri, Michele
    Mangioni, Giuseppe
    CONCURRENT ENGINEERING-RESEARCH AND APPLICATIONS, 2013, 21 (03): : 217 - 226
  • [9] The commercial side of virtual play worlds
    Kargin, Tolga
    PHI DELTA KAPPAN, 2018, 99 (06) : 14 - 19
  • [10] The Virtual Culture Industry: Work and Play in Virtual Worlds
    Schulzke, Marcus
    INFORMATION SOCIETY, 2014, 30 (01): : 20 - 30