Learning effects of RFID-based game-guided learning in libraries

被引:6
|
作者
Chen, Hong-Ren [1 ]
Huang, Jian-Wun [1 ]
机构
[1] Natl Taichung Univ Educ, Dept Digital Content & Technol, Taichung 403, Taiwan
关键词
game-based learning; learning achievement; location-aware technology; mobile communication; PRIOR KNOWLEDGE; SYSTEM;
D O I
10.1504/IJMC.2012.048135
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Because of the increasing coverage of wireless networks and the continuing increase in mobile-device capability, e-learning is able to combine mobile computing with context awareness to provide immediate learning feedback. This study describes an RFID-based game-guided learning system using RFID context awareness and a game-based learning strategy. The results indicate that the experimental group that received RFID-based game-guided learning learned significantly better than the control group that received traditional lecture-based instruction. This study expands game learning to libraries and suggests another type of teaching that instructors can use to enhance their students' learning achievements.
引用
收藏
页码:351 / 365
页数:15
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