Video Games in the English as a Foreign Language Classroom

被引:24
|
作者
Anderson, Tom A. F. [1 ]
Reynolds, Barry Lee [1 ]
Yeh, Xiao-Ping [2 ]
Huang, Guan-Zhen [2 ]
机构
[1] Natl Cent Univ, Grad Inst Network Learning Technol, Chungli, Taiwan
[2] Natl Cent Univ, Grad Inst Learning & Instruct, Chungli, Taiwan
关键词
D O I
10.1109/DIGITEL.2008.39
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The purpose of this study was to investigate potentials of and to identify factors relevant to computer games at the center of a course curriculum. In order to improve the English listening ability of foreign language learners in Taiwan, two hypes of lessons were developed for America's Army,, a free-for download FPS military game. The current study compared different factors that contribute to the possible success of lessons that use video games as their core material. A deeper impression of the feasibility of using in-game dialogue for language learning was. Assessment of listening comprehension was conducted in pre- and post-tests. The study shows students feel they can learn English through a course that uses computer games and gives directions for further research.
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收藏
页码:188 / +
页数:2
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