Effect of Active Video Games on Healthy Children's Fundamental Motor Skills and Physical Fitness: A Systematic Review

被引:14
|
作者
Liu, Wenxi [1 ]
Zeng, Nan [2 ]
McDonough, Daniel J. [1 ]
Gao, Zan [1 ]
机构
[1] Univ Minnesota Twin Cities, Sch Kinesiol, Minneapolis, MN 55455 USA
[2] Univ New Mexico, Prevent Res Ctr, Sch Med, Dept Pediat, Albuquerque, NM 87131 USA
关键词
children; exergaming; locomotor skills; object control skills; MOVEMENT SKILLS; REHABILITATIVE OUTCOMES; INTERVENTION; COMPETENCE; IMPACT; TIME;
D O I
10.3390/ijerph17218264
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Objective: The present study aimed to synthesize the most updated literature regarding the casual evidence of the effects of active video games (AVGs) on fundamental motor skills (FMS; locomotor skills and object control skills) and physical fitness among healthy children. Methods: Electronic databases were searched through October 2020. Peer-reviewed randomized control trials (RCTs) and quasi-experimental designs examining the effectiveness of AVGs on FMS and physical fitness development among healthy children (3-12 years) were screened. Results: A total of nine RCTs and one quasi-experimental study were included. Of the five studies examining the effect of AVGs on FMS, two reported significant improvements, while three reported no significant improvements in motor skills development as compared to control. Of the five studies assessing the effects of AVGs on physical fitness, four reported significant improvements in physical fitness such as balance, agility, and speed, whereas one reported significant improvements in skill-related executive function, but not in physical competence. Conclusions: Overall, the current available evidence supports AVGs as an effective means to improve physical fitness, such as balance, postural stability, and agility, among healthy children. However, the findings of AVGs on healthy children's object control and locomotor skills remain inconclusive.
引用
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页码:1 / 17
页数:17
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