Vection is the illusion of self-motion in the absence of real physical movement. The aim of the present study was to analyze how multisensory inputs (visual and auditory) contribute to the perception of vection. Participants were seated in a stationary position in front of a large, curved projection display and were exposed to a virtual scene that constantly rotated around the yaw-axis, simulating a 360A degrees rotation. The virtual scene contained either only visual, only auditory, or a combination of visual and auditory cues. Additionally, simulated rotation speed (90A degrees/s vs. 60A degrees/s) and the number of sound sources (1 vs. 3) were varied for all three stimulus conditions. All participants were exposed to every condition in a randomized order. Data specific to vection latency, vection strength, the severity of motion sickness (MS), and postural steadiness were collected. Results revealed reduced vection onset latencies and increased vection strength when auditory cues were added to the visual stimuli, whereas MS and postural steadiness were not affected by the presence of auditory cues. Half of the participants reported experiencing auditorily induced vection, although the sensation was rather weak and less robust than visually induced vection. Results demonstrate that the combination of visual and auditory cues can enhance the sensation of vection.
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Sogang Univ, Dept Philosophy, Seoul, South KoreaSogang Univ, Dept Philosophy, Seoul, South Korea
Lee, Hyungeol
Lee, Eunsil
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Duksung Womens Univ, Dept Psychol, Seoul, South KoreaSogang Univ, Dept Philosophy, Seoul, South Korea
Lee, Eunsil
Jung, Jiye
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Chung Ang Univ, Dept Psychol, Seoul, South KoreaSogang Univ, Dept Philosophy, Seoul, South Korea
Jung, Jiye
Kim, Junsuk
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Inst Basic Sci, Ctr Neurosci Imaging Res, Suwon, South Korea
Sungkyunkwan Univ, Dept Biomed Engn, Suwon, South KoreaSogang Univ, Dept Philosophy, Seoul, South Korea