Real-Time Global Illumination for VR Applications

被引:11
|
作者
Mortensen, Jesper [1 ]
Yu, Insu [1 ]
Khanna, Pankaj [1 ]
Tecchia, Franco
Marino, Giuseppe
Spanlang, Bernhard [2 ]
Slater, Mel [3 ]
机构
[1] UCL, London WC1E 6BT, England
[2] Univ Politecn Cataluna, E-08028 Barcelona, Spain
[3] Univ Barcelona, ICREA, E-08007 Barcelona, Spain
基金
英国工程与自然科学研究理事会;
关键词
Data structures; Global illumination; Image generation; Light fields; Lighting; Pixel; Ray tracing; Real time systems; Reflection; Virtual reality; VR;
D O I
10.1109/MCG.2008.121
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment. © 2008 IEEE.
引用
收藏
页码:56 / 64
页数:9
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