Real Time Simulation and Visualization of Particle Systems on GPU

被引:0
|
作者
Jezek, Bruno [1 ]
Borecky, Jiri [1 ]
Slaby, Antonin [1 ]
机构
[1] Univ Hradec Kralove, Rokitanskeho 62, Hradec Kralove 50002, Czech Republic
关键词
Fluid simulation; Particle systems; Real time rendering; GPU; GPGPU;
D O I
10.1007/978-3-030-25965-5_9
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The article deals with simulation of fluids in the digital environment. It provides a brief overview of the use and various ways of simulation and displaying results and stresses the possibility of particle representation through particle systems and describes the particle method Smoothed Particle Hydrodynamics simulation. It focusses on description of the implementation of this method using the possibilities of a modern programmable graphics processing unit (GPU) in both the simulation and the visualisation process. For implementation of multi pass GPU algorithms the special data representations of simulation and rendering properties are designed.
引用
收藏
页码:105 / 119
页数:15
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