Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

被引:0
|
作者
Khan, Mohammed Soheeb [1 ]
Charissis, Vassilis [1 ]
Harrison, David K. [2 ]
机构
[1] Glasgow Caledonian Univ, Sch Comp Engn & Built Environm, Virtual Real & Simulat Lab, Glasgow, Lanark, Scotland
[2] Glasgow Caledonian Univ, Sch Comp Engn & Built Environm, Dept Mech Engn, Glasgow, Lanark, Scotland
关键词
Servitization; Gamification; User experience; Fintech; Construction industry; 3D; Virtual reality; Simulation; TECHNOLOGY ACCEPTANCE MODEL; SYSTEM;
D O I
10.1007/978-3-031-22131-6_44
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the sole manufacturing of consumer products. This business model has gradually propagated in other areas that could offer customized services to their customers such as consumer electronics and fintech. However, the complexity of these offers could deter the potential customers as it could be difficult to understand and evaluate their benefits. Gamification of these offers is a newly adopted method with limited examples primarily in the manufacturing sector. Thiswork presents the development of a serious game for the explanation of fintech servitization offers for the building construction industry. This work aims to identify the efficiency for improvement of user experience (UX) and behavioural intention of customers towards these offers. The project has been evaluated by ten users representing existing customers. The paper presents the evaluation results and concludeswith suggestions for future applications and a tentative plan of work for enhancing the application.
引用
收藏
页码:592 / 603
页数:12
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