Introducing Design Patterns and Best Practices in Unity

被引:3
|
作者
Bucher, Nick [1 ]
机构
[1] Univ Alabama, Tuscaloosa, AL 35487 USA
关键词
Unity; design patterns; video game development;
D O I
10.1145/3077286.3077322
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The introduction of easy access game engines over the past several years is increasingly inspiring people to take up game development who may not have otherwise expressed an interest. Many of these independent game developers choose to use the Unity game engine due to its large asset store, wide variety of platforms to which it can port, as well as Unity's simple and inexpensive license. Using Unity-specific design patterns to inform design decisions can help developers increase productivity when designing a Unity project. The contribution of the work described in this paper is a set of new design patterns and best practices for beginning or intermediate level Unity developers. The implementation of these design patterns has the potential to reduce development time, allow for scalability, and reduce code complexity in many Unity projects, especially for beginning developers.
引用
收藏
页码:243 / 247
页数:5
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