Image-Space Subsurface Scattering for Interactive Rendering of Deformable Translucent Objects

被引:17
|
作者
Shah, Musawir A. [1 ]
Konttinen, Jaakko [1 ]
Pattanaik, Sumanta [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
D O I
10.1109/MCG.2009.11
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The authors present an algorithm for real-time realistic rendering of translucent materials such as marble, wax, and milk. Their method captures subsurface scattering effects while maintaining interactive frame rates. The main idea of this work is that it employs the dipole diffusion model with a splatting approach to evaluate the integral over the surface area for computing illumination due to multiple scattering.
引用
收藏
页码:66 / 78
页数:13
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