Introduction to the Special Issue: The Tricky Landscape of Developing Rating Scales in HCI

被引:9
|
作者
Lindgaard, Gitte [1 ,2 ]
Kirakowski, Jurek [3 ]
机构
[1] Swinburne Univ Technol, Fac Design, Prahran, Vic 3181, Australia
[2] Carleton Univ, Dept Psychol, Ottawa, ON K1S 5B6, Canada
[3] Natl Univ Ireland, Univ Coll Cork, Human Factors Res Grp, Cork, Ireland
关键词
SATISFACTION QUESTIONNAIRE DEVELOPMENT; MEASURE USER SATISFACTION; USABILITY; VALIDATION; ENGAGEMENT; INTRANET; GAMES;
D O I
10.1093/iwc/iwt026
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Numerous papers containing scales intended to assess various subjective aspects of usability as well as the wider user experience have been published in the HCI literature. All six papers selected for discussion report the development process and validation of an opinion-based rating scale. Thematically, the papers fall into three logical categories with two papers in each, namely perceived usability, user satisfaction, and aspects of user engagement in digital games. While the original papers are cited, it was not possible to reproduce them. However, both the commentaries and the original authors' responses provide sufficient information about those papers to convey the perceived strengths and weaknesses allowing the readers to follow the arguments. If scale development in the sphere of user satisfaction is tricky, attempts to assess various aspects of interactive digital gaming, involves consideration of entirely different, no less complex, variables.
引用
收藏
页码:271 / 277
页数:7
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