From Behavior Modeling to Communication, 3D Presentation and Interaction: an M&S life cycle for serious games for training

被引:2
|
作者
Rocha, Rafaela V. [1 ]
Campos, Marcio R. [1 ]
Boukerche, Azzedine [2 ]
Araujo, Regina B. [1 ]
机构
[1] Univ Fed Sao Carlos, BR-13560 Sao Carlos, SP, Brazil
[2] Univ Ottawa, SITE, Ottawa, ON K1N 6N5, Canada
基金
加拿大自然科学与工程研究理事会; 巴西圣保罗研究基金会;
关键词
Serious games for training; M&S Life Cycle; Simulation Development Methodology; Training Simulation; Interoperability and Reuse;
D O I
10.1109/DS-RT.2012.25
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The convergence of training simulations with serious games can incite trainees to a more active participation, improving their learning experience and involvement. Games are difficult and expensive to develop thus, methodologies that support both reuse throughout the M&S lifecycle and interoperability are critical. There are different M&S methodologies proposed to facilitate the development of new serious games for training. However, these methodologies typically do not provide support to the whole M&S life cycle, from behavior modeling to communication and 3D presentation and interaction. In this paper, we introduce an M&S methodology to create, reuse and interoperate 3D serious games for training. We refined and validated this methodology by applying it in a practical undergrad discipline, in which students modeled dozens of emergency management training simulations: from START triage and fire fighting to emergency command and operations system. As results, we present a few developed scenarios.
引用
收藏
页码:132 / 139
页数:8
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