The common player-avatar interaction scale (cPAX): Expansion and cross-language validation

被引:12
|
作者
Banks, Jaime [1 ]
Bowman, Nicholas David [1 ]
Lin, Jih-Hsuan Tammy [2 ]
Pietschmann, Daniel [3 ]
Wasserman, Joe A. [1 ]
机构
[1] West Virginia Univ, Dept Commun Studies, 108 Armstrong Hall,POB 6293, Morgantown, WV 26506 USA
[2] Natl Chengchi Univ, Taiwan Inst Governance & Commun Res, Taipei, Taiwan
[3] Tech Univ Chemnitz, Chemnitz, Germany
关键词
CHARACTER ATTACHMENT; CULTURAL-DIFFERENCES; IDENTIFICATION; ANTHROPOMORPHISM; COMMUNICATION; BEHAVIOR;
D O I
10.1016/j.ijhcs.2019.03.003
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The connection between player and avatar is understood to be central to the experience and effects of massively multiplayer online (MMO) gaming experiences, and these connections emerge from the interplays of both social and ludic characteristics. The comprehensive social/ludic measure of this player-avatar interaction (PAX), however, features some dimensions with theoretical/operational gaps and limited reliability, and is available only in English (despite evidence of potential cultural variations in player-avatar relations). The present study aimed to a) enhance and refine the PAX metric, and b) translate and validate a common metric that bridges English, German, and traditional Chinese languages to facilitate future comparative research. Through exploratory factor analysis of data from MMO players in each of these language-based populations, an improved 15-item common Player Avatar Interaction (cPAX) scale is presented, with four dimensions: relational closeness, anthropomorphic autonomy, critical concern, and sense of control. The metric is shown to be reliable within and across populations, and construct validity tests show expected associations between scale dimensions and both player-avatar relationship types and senses of human-like relatedness.
引用
收藏
页码:64 / 73
页数:10
相关论文
共 50 条
  • [1] Emotion, anthropomorphism, realism, control: Validation of a merged metric for player-avatar interaction (PAX)
    Banks, Jaime
    Bowman, Nicholas David
    COMPUTERS IN HUMAN BEHAVIOR, 2016, 54 : 215 - 223
  • [2] The bureaucratic reputation scale: cross-country and cross-language validation
    Andreeva, Anastasiia
    Willems, Jurgen
    PUBLIC MANAGEMENT REVIEW, 2024,
  • [3] Cross-language validation of COVID-19 Compliance Scale in 28 languages
    Blackburn, Angelique M.
    Han, Hyemin
    Gallegos, Aranza
    EPIDEMIOLOGY & INFECTION, 2023, 151
  • [4] Fighting the game. Command systems and player-avatar interaction in fighting games in a social cognitive neuroscience framework
    Mattiassi, Alan D. A.
    MULTIMEDIA TOOLS AND APPLICATIONS, 2019, 78 (10) : 13565 - 13591
  • [5] Fighting the game. Command systems and player-avatar interaction in fighting games in a social cognitive neuroscience framework
    Alan D. A. Mattiassi
    Multimedia Tools and Applications, 2019, 78 : 13565 - 13591
  • [6] Query Expansion for Personalized Cross-Language Information Retrieval
    Zhou, Dong
    Lawless, Seamus
    Liu, Jianxun
    Zhang, Sanrong
    Xu, Yu
    10TH INTERNATIONAL WORKSHOP ON SEMANTIC AND SOCIAL MEDIA ADAPTATION AND PERSONALIZATION SMAP 2015, 2015, : 18 - 22
  • [7] The Validation of MRCPD Cross-language Expansions on Imageability Ratings
    Liu, Ting
    Cho, Kit
    Shaikh, Samira
    Mirzaei, Mehrdad
    Strzalkowski, Tomek
    LREC 2016 - TENTH INTERNATIONAL CONFERENCE ON LANGUAGE RESOURCES AND EVALUATION, 2016, : 3748 - 3751
  • [8] Bimodal bilingualism reveals mechanisms of cross-language interaction
    Kroll, Judith F.
    Bice, Kinsey
    BILINGUALISM-LANGUAGE AND COGNITION, 2016, 19 (02) : 250 - 252
  • [10] Phrasal translation and query expansion techniques for cross-language information retrieval
    Ballesteros, L
    Croft, WB
    PROCEEDINGS OF THE 20TH ANNUAL INTERNATIONAL ACM SIGIR CONFERENCE ON RESEARCH AND DEVELOPMENT IN INFORMATION RETRIEVAL, 1997, : 84 - 91