A hardware assisted LDI building algorithm with application to hybrid volume rendering

被引:0
|
作者
Chen, W [1 ]
Cai, WL [1 ]
Firle, E [1 ]
Wang, M [1 ]
Peng, QS [1 ]
机构
[1] Fraunhofer IGD, D-64283 Darmstadt, Germany
关键词
translucent polygon; layered depth images; Z-sorting list; ray casting; hybrid volume rendering;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper proposes a new hardware-assisted LDI Building algorithm with application to hybrid volume rendering. It works by creating Layered Depth Image (LDI) using OpenGL. Together with LDI, the scene can be rendered by intermixing segmented volume data and stored depth fists easily. The highlight of our algorithm is that it creates a z-sorting list simply by using depth and stencil buffer in OpenGL. We discussed the implementations, the performance, as well as the accuracy and the optimization of hybrid volume rendering. As z-sorting is the essential problem of visibility in computer graphics, our method is also useful to visibility decision for a large scale polygon environment and IBR-relative application.
引用
收藏
页码:225 / 232
页数:8
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