Data-Driven Discovery of Predictors of Virtual Reality Safety and Sense of Presence for Children With Autism Spectrum Disorder: A Pilot Study

被引:11
|
作者
Malihi, Mahan [1 ,2 ]
Nguyen, Jenny [1 ,2 ]
Cardy, Robyn E. [2 ]
Eldon, Salina [2 ]
Petta, Cathy [2 ]
Kushki, Azadeh [1 ,2 ]
机构
[1] Univ Toronto, Inst Biomed Engn, Toronto, ON, Canada
[2] Holland Bloorview Kids Rehabil Hosp, Autism Res Ctr, Bloorview Res Inst, Toronto, ON, Canada
来源
FRONTIERS IN PSYCHIATRY | 2020年 / 11卷
基金
加拿大自然科学与工程研究理事会;
关键词
autism spectrum disorder; virtual reality; technology-aided intervention; usability study; sense of presence; oculus; data-driven; machine learning; PHYSICAL-ACTIVITY; ENVIRONMENTS; ADOLESCENTS; SCREEN; ADULTS; QUESTIONNAIRE; PERFORMANCE; INTERVIEW; RESPONSES; OUTCOMES;
D O I
10.3389/fpsyt.2020.00669
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Virtual reality (VR) offers children with autism spectrum disorder (ASD) an inexpensive and motivating medium to learn and practice skills in a personalized, controlled, and safe setting; however, outcomes of VR interventions can vary widely. In particular, there is a need to understand the predictors of VR experience in children with ASD to inform the design of these interventions. To address this gap, a sample of children with ASD (n=35, mean age: 13.0 +/- 2.6 years; 10 female) participated in a pilot study involving an immersive VR experience delivered through a head-mounted display. A data-driven approach was used to discover predictors of VR safety and sense of presence among a range of demographic and phenotypic user characteristics. Our results suggest that IQ may be a key predictor of VR sense of presence and that anxiety may modify the association between IQ and sense of presence. In particular, in low-anxiety participants, IQ was linearly related to experienced spatial presence and engagement, whereas, in high-anxiety participants, this association followed a quadratic form. The results of this pilot study, when replicated in larger samples, will inform the design of future studies on VR interventions for children with ASD.
引用
收藏
页数:9
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