A new deformation simulation algorithm for elastic-plastic objects based on splat primitives

被引:9
|
作者
Zou, Yanni [1 ]
Liu, Peter X. [1 ,2 ]
机构
[1] Nanchang Univ, Sch Informat Engn, Nanchang 330031, Jiangxi, Peoples R China
[2] Carleton Univ, Dept Syst & Comp Engn, Ottawa, ON K1S 5B6, Canada
基金
中国国家自然科学基金;
关键词
Elastic-plastic model; Fracturing; Splat; K-means; Degrees of freedom; SOFT MATERIALS; ANIMATION; NEEDLE;
D O I
10.1016/j.compbiomed.2017.02.007
中图分类号
Q [生物科学];
学科分类号
07 ; 0710 ; 09 ;
摘要
To achieve high computational efficiency and realistic visual effects, a new simulation algorithm for soft tissue deformation, which is based on a shape-matching scheme using splat primitives, is presented for interactive real-time applications, such as surgery simulation and video games. The most important novelty of the proposed approach lies in the fact that surface splats instead of points are employed in the computation of the deformation and fracturing of an elastic-plastic object. By controlling the sampling density and automatically adjusting the size of the circular splats, the surface of the simulated object can be seamlessly covered with a much small number of splats than points. Splats are then divided into clusters using the K-Means clustering algorithm. As a result, the elastic-plastic deformation of these clusters can be simulated using a shape-matching strategy, allowing more degrees of freedom (DOFs) in the simulation. Experimental results demonstrate that the proposed algorithm enormously reduces memory space and greatly improves computational efficiency (approximately twice in simulating plastic deformations compared with classical shape-matching methods), making it more suitable for interactive and real-time applications.
引用
收藏
页码:84 / 93
页数:10
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