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- [3] SERIOUS GAMES AND TRAINING IN THE DIGITAL SOCIETY EDUCATION IN THE KNOWLEDGE SOCIETY, 2008, 9 (03): : 93 - 107
- [4] Serious Games for Fire and Rescue Training 2016 8TH COMPUTER SCIENCE AND ELECTRONIC ENGINEERING CONFERENCE (CEEC), 2016, : 136 - 139
- [5] Serious Games: Between Training and Entertainment PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON MOBILE, HYBRID, AND ON-LINE LEARNING (ELML 2011), 2011, : 72 - 75
- [6] SERIOUS GAMES IN THE TENNIS PLAYERS' MENTAL TRAINING ELEARNING VISION 2020!, VOL III, 2016, : 410 - 416
- [7] Serious Games for vocational training: a compared approach 2016 IEEE/ACS 13TH INTERNATIONAL CONFERENCE OF COMPUTER SYSTEMS AND APPLICATIONS (AICCSA), 2016,
- [8] Adaptive Serious Games for Emergency Evacuation Training 2015 International Conference on Intelligent Networking and Collaborative Systems IEEE INCoS 2015, 2015, : 308 - 313
- [9] Applying Serious Games in Lean Manufacturing Training ADVANCES IN PRODUCTION MANAGEMENT SYSTEMS: COMPETITIVE MANUFACTURING FOR INNOVATIVE PRODUCTS AND SERVICES, AMPS 2012, PT I, 2013, 397 : 558 - 565
- [10] Design and Implementation of Serious Games for Training and Education 2014 UKACC INTERNATIONAL CONFERENCE ON CONTROL (CONTROL), 2014, : 691 - 695